[alsa-devel] [PATCH 3/5] ASoC: Intel: Add Intel SST audio DSP Firmware loader.
Liam Girdwood
liam.r.girdwood at linux.intel.com
Fri Feb 14 18:40:11 CET 2014
On Fri, 2014-02-14 at 18:06 +0100, Takashi Iwai wrote:
> At Fri, 14 Feb 2014 16:11:15 +0000,
> Liam Girdwood wrote:
> >
> > On Fri, 2014-02-14 at 09:38 +0000, Liam Girdwood wrote:
> > > On Fri, 2014-02-14 at 09:55 +0100, Takashi Iwai wrote:
> > > > At Thu, 13 Feb 2014 19:15:28 +0000,
> > > > Liam Girdwood wrote:
> > >
> > > > > +
> > > > > +/* allocate contiguous free DSP blocks - callers hold locks */
> > > > > +static int block_alloc_contiguous(struct sst_module *module,
> > > > > + struct sst_module_data *data, u32 next_offset, int size)
> > > > > +{
> > > > > + struct sst_dsp *dsp = module->dsp;
> > > > > + struct sst_mem_block *block, *tmp;
> > > > > + int ret;
> > > > > +
> > > > > + /* find first free blocks that can hold module */
> > > > > + list_for_each_entry_safe(block, tmp, &dsp->free_block_list, list) {
> > > > > +
> > > > > + /* ignore blocks that dont match type */
> > > > > + if (block->type != data->type)
> > > > > + continue;
> > > > > +
> > > > > + /* is block next after parent ? */
> > > > > + if (next_offset == block->offset) {
> > > > > +
> > > > > + /* do we need more blocks */
> > > > > + if (size > block->size) {
> > > > > + ret = block_alloc_contiguous(module,
> > > > > + data, block->offset + block->size,
> > > > > + size - block->size);
> > > > > + if (ret < 0)
> > > > > + return ret;
> > > >
> > > > How many contiguous blocks can be?
> > >
> > > In theory, the whole DSP memory can be allocated as a contiguous block,
> > > but in practice it's only really a few blocks contiguous per module atm.
> > >
> > > > The recursive call for each one block doesn't look scaling.
> > > >
> >
> > I've double checked the logic here and added more comments and debug. I
> > may be missing something though, but it does work and is designed to
> > deal with unordered blocks (on address) in the list.
> >
> > The recursion basically checks the whole list each time for the next
> > block in address order. It then checks if the required size > current
> > block size. We decrement size on each by block size and increment
> > address by block size on every call. If the required size < current
> > block size we allocate the block and come back up the stack allocating
> > the other blocks in the sequence.
> >
> > From the debug we get :-
> >
> > > [ 6.733916] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:4 at offset 0xc0000
> > > [ 6.733925] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:3 at offset 0xb8000
> > > [ 6.733930] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:2 at offset 0xb0000
> > > [ 6.733936] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:1 at offset 0xa8000
> > > [ 6.810179] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:1 at offset 0x88000
> > > [ 6.810189] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:0 at offset 0x80000
> > > [ 6.857452] haswell-pcm-audio haswell-pcm-audio: scratch buffer required is 56320 bytes
> > > [ 6.857461] haswell-pcm-audio haswell-pcm-audio: allocating scratch blocks
> > > [ 6.857469] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:6 at offset 0x70000
> > > [ 6.860268] haswell-pcm-audio haswell-pcm-audio: FW loaded: type 172 - version: 0.0 build 1
>
> Well, the code is a bit confusing because of the comment:
>
I agree, and I had updated the comments for V2.
> static int block_alloc_contiguous(struct sst_module *module,
> struct sst_module_data *data, u32 next_offset, int size)
> {
> .....
> /* find first free blocks that can hold module */
> list_for_each_entry_safe(block, tmp, &dsp->free_block_list, list) {
>
> Actually, this loop doesn't look for the first free blocks but rather
> looks for the block that matches with the given type and the offset.
>
> /* ignore blocks that dont match type */
> if (block->type != data->type)
> continue;
>
> /* is block next after parent ? */
> if (next_offset == block->offset) {
>
> Then, it tries allocating the next block if the size of the found
> block isn't big enough:
>
> /* do we need more blocks */
> if (size > block->size) {
> ret = block_alloc_contiguous(module,
> data, block->offset + block->size,
> size - block->size);
> if (ret < 0)
> return ret;
>
> So, here is the recursion, and it means that at maximum
> (size / block_size) level recursions may happen.
>
> My point is that this doesn't have to be recursion. It can be
> implemented via a flat loop as simply as well. For example, a code
> like below would work, too.
>
> struct block *find_block(int type, int offset)
> {
> struct block *block;
> list_for_each_entry(block, &free_blocks, list) {
> if (block->type == type && block->offset == offset)
> return block;
> }
> return NULL;
> }
>
> int alloc_contiguous(int type, int offset, int size)
> {
> struct list_head tmp = LIST_HEAD_INIT(tmp);
> struct block *block;
>
> while (size > 0) {
> block = find_block(type, offset);
> if (!block) {
> list_splice(&tmp, &free_list);
> return -ENOMEM;
> }
> list_move_tail(&block->list, &tmp);
> offset += block->size;
> size -= block->size;
> }
>
> list_for_each_entry(block, &tmp, list) {
> block->data_type = xxx;
> ....
> }
> list_splice(&tmp, &used_list);
> return 0;
> }
>
> BTW, this is still suboptimal; we can remember the last failed point
> and rescan from there at next.
>
> Or, if you manage the sorted list (tree) instead of a plain list,
> things will be also easier, I suppose.
Agree it would be faster if ordered, but this code will be infrequently
used so the emphasis was more on ease of development/testing. I'll
remove the recursion for V2.
Thanks
Liam
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