[alsa-devel] [PATCH 3/5] ASoC: Intel: Add Intel SST audio DSP Firmware loader.
Takashi Iwai
tiwai at suse.de
Fri Feb 14 18:06:03 CET 2014
At Fri, 14 Feb 2014 16:11:15 +0000,
Liam Girdwood wrote:
>
> On Fri, 2014-02-14 at 09:38 +0000, Liam Girdwood wrote:
> > On Fri, 2014-02-14 at 09:55 +0100, Takashi Iwai wrote:
> > > At Thu, 13 Feb 2014 19:15:28 +0000,
> > > Liam Girdwood wrote:
> >
> > > > +
> > > > +/* allocate contiguous free DSP blocks - callers hold locks */
> > > > +static int block_alloc_contiguous(struct sst_module *module,
> > > > + struct sst_module_data *data, u32 next_offset, int size)
> > > > +{
> > > > + struct sst_dsp *dsp = module->dsp;
> > > > + struct sst_mem_block *block, *tmp;
> > > > + int ret;
> > > > +
> > > > + /* find first free blocks that can hold module */
> > > > + list_for_each_entry_safe(block, tmp, &dsp->free_block_list, list) {
> > > > +
> > > > + /* ignore blocks that dont match type */
> > > > + if (block->type != data->type)
> > > > + continue;
> > > > +
> > > > + /* is block next after parent ? */
> > > > + if (next_offset == block->offset) {
> > > > +
> > > > + /* do we need more blocks */
> > > > + if (size > block->size) {
> > > > + ret = block_alloc_contiguous(module,
> > > > + data, block->offset + block->size,
> > > > + size - block->size);
> > > > + if (ret < 0)
> > > > + return ret;
> > >
> > > How many contiguous blocks can be?
> >
> > In theory, the whole DSP memory can be allocated as a contiguous block,
> > but in practice it's only really a few blocks contiguous per module atm.
> >
> > > The recursive call for each one block doesn't look scaling.
> > >
>
> I've double checked the logic here and added more comments and debug. I
> may be missing something though, but it does work and is designed to
> deal with unordered blocks (on address) in the list.
>
> The recursion basically checks the whole list each time for the next
> block in address order. It then checks if the required size > current
> block size. We decrement size on each by block size and increment
> address by block size on every call. If the required size < current
> block size we allocate the block and come back up the stack allocating
> the other blocks in the sequence.
>
> From the debug we get :-
>
> > [ 6.733916] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:4 at offset 0xc0000
> > [ 6.733925] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:3 at offset 0xb8000
> > [ 6.733930] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:2 at offset 0xb0000
> > [ 6.733936] haswell-pcm-audio haswell-pcm-audio: module 0 added block 0:1 at offset 0xa8000
> > [ 6.810179] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:1 at offset 0x88000
> > [ 6.810189] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:0 at offset 0x80000
> > [ 6.857452] haswell-pcm-audio haswell-pcm-audio: scratch buffer required is 56320 bytes
> > [ 6.857461] haswell-pcm-audio haswell-pcm-audio: allocating scratch blocks
> > [ 6.857469] haswell-pcm-audio haswell-pcm-audio: module 0 added block 1:6 at offset 0x70000
> > [ 6.860268] haswell-pcm-audio haswell-pcm-audio: FW loaded: type 172 - version: 0.0 build 1
Well, the code is a bit confusing because of the comment:
static int block_alloc_contiguous(struct sst_module *module,
struct sst_module_data *data, u32 next_offset, int size)
{
.....
/* find first free blocks that can hold module */
list_for_each_entry_safe(block, tmp, &dsp->free_block_list, list) {
Actually, this loop doesn't look for the first free blocks but rather
looks for the block that matches with the given type and the offset.
/* ignore blocks that dont match type */
if (block->type != data->type)
continue;
/* is block next after parent ? */
if (next_offset == block->offset) {
Then, it tries allocating the next block if the size of the found
block isn't big enough:
/* do we need more blocks */
if (size > block->size) {
ret = block_alloc_contiguous(module,
data, block->offset + block->size,
size - block->size);
if (ret < 0)
return ret;
So, here is the recursion, and it means that at maximum
(size / block_size) level recursions may happen.
My point is that this doesn't have to be recursion. It can be
implemented via a flat loop as simply as well. For example, a code
like below would work, too.
struct block *find_block(int type, int offset)
{
struct block *block;
list_for_each_entry(block, &free_blocks, list) {
if (block->type == type && block->offset == offset)
return block;
}
return NULL;
}
int alloc_contiguous(int type, int offset, int size)
{
struct list_head tmp = LIST_HEAD_INIT(tmp);
struct block *block;
while (size > 0) {
block = find_block(type, offset);
if (!block) {
list_splice(&tmp, &free_list);
return -ENOMEM;
}
list_move_tail(&block->list, &tmp);
offset += block->size;
size -= block->size;
}
list_for_each_entry(block, &tmp, list) {
block->data_type = xxx;
....
}
list_splice(&tmp, &used_list);
return 0;
}
BTW, this is still suboptimal; we can remember the last failed point
and rescan from there at next.
Or, if you manage the sorted list (tree) instead of a plain list,
things will be also easier, I suppose.
Takashi
More information about the Alsa-devel
mailing list