[RFC PATCH v2 09/22] ASoC: qcom: qdsp6: Introduce USB AFE port to q6dsp
Wesley Cheng
quic_wcheng at quicinc.com
Fri Feb 3 02:23:46 CET 2023
Hi Pierre,
On 1/31/2023 7:02 PM, Pierre-Louis Bossart wrote:
>
>
> On 1/31/23 20:40, Wesley Cheng wrote:
>> Hi Pierre,
>>
>> On 1/30/2023 3:59 PM, Pierre-Louis Bossart wrote:
>>>
>>>
>>> On 1/30/23 16:54, Wesley Cheng wrote:
>>>> Hi Pierre,
>>>>
>>>> On 1/26/2023 7:38 AM, Pierre-Louis Bossart wrote:
>>>>>
>>>>>
>>>>> On 1/25/23 21:14, Wesley Cheng wrote:
>>>>>> The QC ADSP is able to support USB playback endpoints, so that the
>>>>>> main
>>>>>> application processor can be placed into lower CPU power modes. This
>>>>>> adds
>>>>>> the required AFE port configurations and port start command to
>>>>>> start an
>>>>>> audio session.
>>>>>>
>>>>>> Specifically, the QC ADSP can support all potential endpoints that are
>>>>>> exposed by the audio data interface. This includes, feedback
>>>>>> endpoints
>>>>>> (both implicit and explicit) as well as the isochronous (data)
>>>>>> endpoints.
>>>>>> The size of audio samples sent per USB frame (microframe) will be
>>>>>> adjusted
>>>>>> based on information received on the feedback endpoint.
>>>>>
>>>>> I think you meant "support all potential endpoint types"
>>>>>
>>>>> It's likely that some USB devices have more endpoints than what the DSP
>>>>> can handle, no?
>>>>>
>>>>
>>>> True, as we discussed before, we only handle the endpoints for the audio
>>>> interface. Other endpoints, such as HID, or control is still handled by
>>>> the main processor.
>>>
>>> The number of isoc/audio endpoints can be larger than 1 per direction,
>>> it's not uncommon for a USB device to have multiple connectors on the
>>> front side for instruments, mics, monitor speakers, you name it. Just
>>> google 'motu' or 'rme usb' and you'll see examples of USB devices that
>>> are very different from plain vanilla headsets.
>>>
>>
>> Thanks for the reference.
>>
>> I tried to do some research on the RME USB audio devices, and they
>> mentioned that they do have a "class compliant mode," which is for
>> compatibility w/ Linux hosts. I didn't see a vendor specific USB SND
>> driver matching the USB VID/PID either, so I am assuming that it uses
>> the USB SND driver as is.(and that Linux doesn't currently support their
>> vendor specific mode) In that case, the device should conform to the
>> UAC2.0 spec (same statement seen on UAC3.0), which states in Section
>> 4.9.1 Standard AS Interface Descriptor Table 4-26:
>>
>> "4 bNumEndpoints 1 Number Number of endpoints used by this
>> interface (excluding endpoint 0). Must be
>> either 0 (no data endpoint), 1 (data
>> endpoint) or 2 (data and explicit feedback
>> endpoint)."
>>
>> So each audio streaming interface should only have 1 data and
>> potentially 1 feedback. However, this device does expose a large number
>> of channels (I saw up to 18 channels), which the USB backend won't be
>> able to support. I still need to check how ASoC behaves if I pass in a
>> profile that the backend can't support.
>>
>> Maybe in the non-class compliant/vendor based class driver, they have
>> the support for multiple EPs per data interface? I don't have one of
>> these devices on hand, so I can't confirm that.
>
> Look at Figure 3-1 in the UAC2 spec, it shows it's perfectly legal to
> have multiple Audio Streaming interfaces - but one Audio Control
> interface only.
>
> The fact that there is a restriction to 1 or 2 endpoints per Audio
> Streaming interface does not really matter if in the end there are
> multiple endpoints and concurrent isoc transfers happening to/from the
> same USB device.
So the reason I wanted to mention the max number of EPs within the audio
streaming descriptor is because the USB SND driver currently creates
streams based off of the number of AS desc:
static int snd_usb_create_streams(struct snd_usb_audio *chip, int ctrlif)
{
...
for (i = 0; i < assoc->bInterfaceCount; i++) {
int intf = assoc->bFirstInterface + i;
if (intf != ctrlif)
snd_usb_create_stream(chip, ctrlif, intf);
}
"assoc" is the audio control interface desc. In the end, when userspace
initiates a playback session, it operates on the streams created (which
contains at max 1 isoc and 1 feedback ep)
In short, the audio DSP doesn't need to consider handling more than 1
isoc ep (and potentially 1 feedback). I believe that each audio stream
creates a separate PCM device, so userspace is still free to attempt to
activate another audio stream. I believe # of PCM devices created
matches the # of streams, so when userspace does activate another
session, it would be on an entirely different substream, and can be
handled through the USB SND (non-offload) path. If attempted to open
the substream used by the offload path, then we would reject is based on
the new change.
Thanks
Wesley Cheng
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