[PATCH 1/2] sound: dice: Fix "Firestudio" typo

George Hilliard thirtythreeforty at gmail.com
Sun Oct 16 01:33:29 CEST 2022


No functionality change, just a small cleanup before adding the
Firestudio Mobile.

Signed-off-by: George Hilliard <thirtythreeforty at gmail.com>
---
 sound/firewire/dice/dice-presonus.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/sound/firewire/dice/dice-presonus.c b/sound/firewire/dice/dice-presonus.c
index 967cc3119a64..c85178e64667 100644
--- a/sound/firewire/dice/dice-presonus.c
+++ b/sound/firewire/dice/dice-presonus.c
@@ -11,7 +11,7 @@ struct dice_presonus_spec {
 	bool has_midi;
 };
 
-static const struct dice_presonus_spec dice_presonus_firesutio = {
+static const struct dice_presonus_spec dice_presonus_firestudio = {
 	.tx_pcm_chs = {{16, 16, 0}, {10, 2, 0} },
 	.rx_pcm_chs = {{16, 16, 0}, {10, 2, 0} },
 	.has_midi = true,
@@ -23,7 +23,7 @@ int snd_dice_detect_presonus_formats(struct snd_dice *dice)
 		u32 model_id;
 		const struct dice_presonus_spec *spec;
 	} *entry, entries[] = {
-		{0x000008, &dice_presonus_firesutio},
+		{0x000008, &dice_presonus_firestudio},
 	};
 	struct fw_csr_iterator it;
 	int key, val, model_id;
-- 
2.38.0



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