[PATCH 1/2] ASoC: soc-pcm: improve BE transition for PAUSE_RELEASE
Amadeusz Sławiński
amadeuszx.slawinski at linux.intel.com
Thu Apr 7 09:58:41 CEST 2022
On 4/6/2022 9:00 PM, Pierre-Louis Bossart wrote:
> Commit 3aa1e96a2b95 ("ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE")
> did not modify the existing logic and kept the same logic for the following
> transition
>
> play FE1 -> BE state is START
> pause FE1 -> BE state is PAUSED
> play FE2 -> BE state is START
> stop FE2 -> BE state is STOP <<< !!
> release FE1 -> BE state is START
> stop FE1 -> BE state is STOP
>
> At the time it was identified by reviewers that a better solution
> might consist in
>
> play FE1 -> BE state is START
> pause FE1 -> BE state is PAUSED
> play FE2 -> BE state is START
> stop FE2 -> BE state is PAUSE <<< !!
> release FE1 -> BE state is START
> stop FE1 -> BE state is STOP
>
> This patch suggest a transition to PAUSE when all the 'active' streams
> are paused. This would allow for a more consistent resource management
> for platforms where PAUSE and STOP are handled differently.
>
> To track the special case of an FE going from PAUSE_PUSH to STOP, we
> add a state variable for each FE context. This 'fe_pause' boolean is
> set on PAUSE_PUSH and cleared on either PAUSE_RELEASE and STOP
> triggers.
>
> Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart at linux.intel.com>
> Reviewed-by: Rander Wang <rander.wang at intel.com>
> Reviewed-by: Ranjani Sridharan <ranjani.sridharan at linux.intel.com>
> Reviewed-by: Péter Ujfalusi <peter.ujfalusi at linux.intel.com>
> Reviewed-by: Bard Liao <yung-chuan.liao at linux.intel.com>
> ---
> include/sound/soc-dpcm.h | 2 ++
> sound/soc/soc-pcm.c | 31 ++++++++++++++++++++++++++++---
> 2 files changed, 30 insertions(+), 3 deletions(-)
>
> diff --git a/include/sound/soc-dpcm.h b/include/sound/soc-dpcm.h
> index 75b92d883976..5b689c663290 100644
> --- a/include/sound/soc-dpcm.h
> +++ b/include/sound/soc-dpcm.h
> @@ -103,6 +103,8 @@ struct snd_soc_dpcm_runtime {
> int trigger_pending; /* trigger cmd + 1 if pending, 0 if not */
>
> int be_start; /* refcount protected by BE stream pcm lock */
> + int be_pause; /* refcount protected by BE stream pcm lock */
> + bool fe_pause; /* used to track STOP after PAUSE */
> };
>
> #define for_each_dpcm_fe(be, stream, _dpcm) \
> diff --git a/sound/soc/soc-pcm.c b/sound/soc/soc-pcm.c
> index 11c9853e9e80..e8700dd1839f 100644
> --- a/sound/soc/soc-pcm.c
> +++ b/sound/soc/soc-pcm.c
> @@ -2090,6 +2090,7 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
> int cmd)
> {
> struct snd_soc_pcm_runtime *be;
> + bool pause_stop_transition;
> struct snd_soc_dpcm *dpcm;
> unsigned long flags;
> int ret = 0;
> @@ -2148,10 +2149,12 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
> case SNDRV_PCM_TRIGGER_PAUSE_RELEASE:
> if (!be->dpcm[stream].be_start &&
> (be->dpcm[stream].state != SND_SOC_DPCM_STATE_START) &&
> - (be->dpcm[stream].state != SND_SOC_DPCM_STATE_STOP) &&
> (be->dpcm[stream].state != SND_SOC_DPCM_STATE_PAUSED))
> goto next;
>
> + fe->dpcm[stream].fe_pause = false;
> + be->dpcm[stream].be_pause--;
> +
> be->dpcm[stream].be_start++;
> if (be->dpcm[stream].be_start != 1)
> goto next;
> @@ -2175,14 +2178,33 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
> if (be->dpcm[stream].be_start != 0)
> goto next;
>
> - ret = soc_pcm_trigger(be_substream, cmd);
> + pause_stop_transition = false;
> + if (fe->dpcm[stream].fe_pause) {
As you access fe here anyway, any chance something like
if (fe->dpcm[stream].state == SND_SOC_DPCM_STATE_PAUSED)
can be used here instead of adding fe_pause to snd_soc_dpcm_runtime?
> + pause_stop_transition = true;
> + fe->dpcm[stream].fe_pause = false;
> + be->dpcm[stream].be_pause--;
> + }
> +
> + if (be->dpcm[stream].be_pause != 0)
> + ret = soc_pcm_trigger(be_substream, SNDRV_PCM_TRIGGER_PAUSE_PUSH);
> + else
> + ret = soc_pcm_trigger(be_substream, SNDRV_PCM_TRIGGER_STOP);
> +
> if (ret) {
> if (be->dpcm[stream].state == SND_SOC_DPCM_STATE_START)
> be->dpcm[stream].be_start++;
> + if (pause_stop_transition) {
> + fe->dpcm[stream].fe_pause = true;
> + be->dpcm[stream].be_pause++;
> + }
> goto next;
> }
>
> - be->dpcm[stream].state = SND_SOC_DPCM_STATE_STOP;
> + if (be->dpcm[stream].be_pause != 0)
> + be->dpcm[stream].state = SND_SOC_DPCM_STATE_PAUSED;
> + else
> + be->dpcm[stream].state = SND_SOC_DPCM_STATE_STOP;
> +
> break;
> case SNDRV_PCM_TRIGGER_SUSPEND:
> if (be->dpcm[stream].state != SND_SOC_DPCM_STATE_START)
> @@ -2204,6 +2226,9 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
> if (be->dpcm[stream].state != SND_SOC_DPCM_STATE_START)
> goto next;
>
> + fe->dpcm[stream].fe_pause = true;
> + be->dpcm[stream].be_pause++;
> +
> be->dpcm[stream].be_start--;
> if (be->dpcm[stream].be_start != 0)
> goto next;
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