[PATCH -next 2/9] ASoC: fsl_aud2htx: Use devm_platform_get_and_ioremap_resource()

Yang Yingliang yangyingliang at huawei.com
Fri Jun 11 11:36:19 CEST 2021


Use devm_platform_get_and_ioremap_resource() to simplify
code.

Signed-off-by: Yang Yingliang <yangyingliang at huawei.com>
---
 sound/soc/fsl/fsl_aud2htx.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/sound/soc/fsl/fsl_aud2htx.c b/sound/soc/fsl/fsl_aud2htx.c
index a328697511f7..99ab7f0241cf 100644
--- a/sound/soc/fsl/fsl_aud2htx.c
+++ b/sound/soc/fsl/fsl_aud2htx.c
@@ -196,8 +196,7 @@ static int fsl_aud2htx_probe(struct platform_device *pdev)
 
 	aud2htx->pdev = pdev;
 
-	res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
-	regs = devm_ioremap_resource(&pdev->dev, res);
+	regs = devm_platform_get_and_ioremap_resource(pdev, 0, &res);
 	if (IS_ERR(regs))
 		return PTR_ERR(regs);
 
-- 
2.25.1



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