[PATCH -next 2/9] ASoC: fsl_aud2htx: Use devm_platform_get_and_ioremap_resource()
Yang Yingliang
yangyingliang at huawei.com
Fri Jun 11 11:36:19 CEST 2021
Use devm_platform_get_and_ioremap_resource() to simplify
code.
Signed-off-by: Yang Yingliang <yangyingliang at huawei.com>
---
sound/soc/fsl/fsl_aud2htx.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/sound/soc/fsl/fsl_aud2htx.c b/sound/soc/fsl/fsl_aud2htx.c
index a328697511f7..99ab7f0241cf 100644
--- a/sound/soc/fsl/fsl_aud2htx.c
+++ b/sound/soc/fsl/fsl_aud2htx.c
@@ -196,8 +196,7 @@ static int fsl_aud2htx_probe(struct platform_device *pdev)
aud2htx->pdev = pdev;
- res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
- regs = devm_ioremap_resource(&pdev->dev, res);
+ regs = devm_platform_get_and_ioremap_resource(pdev, 0, &res);
if (IS_ERR(regs))
return PTR_ERR(regs);
--
2.25.1
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