azx_get_pos_skl() induced system slowness

Takashi Iwai tiwai at suse.de
Wed Aug 25 08:14:24 CEST 2021


On Tue, 24 Aug 2021 19:38:08 +0200,
Jens Axboe wrote:
> 
> Hi,
> 
> Got a new notebook recently, it's a Lenovo X1 Carbon 9th gen. Sound
> works fine, but sometimes I get really stuttering playback from nestopia
> and I finally decided to look into it. When this happens,
> azx_get_pos_skl() is seemingly called a lot, at least it uses a ton of
> CPU cycles. This comes and goes, sometimes 1 minute in between,
> sometimes 2, and sometimes 30 seconds.
> 
> If I comment out the udelay() in that function it does seems to be
> noticeably better, though it's not a complete fix. I guess it just
> reduces the pain of calling it so many times?
>
> This is running 5.14-rc7, but it's not a recent regression.
> 
> Any clues as to what this might be?

Are you using PulseAudio?  Or pipewire?  The former might cause lots
of position update calls when the device doesn't give back the stable
(or consistent) position report.

The code there was borrowed from the ASoC Intel Skylake driver
(sound/soc/intel/skylake/skl-pcm.c), and the same is also carried to
the recent ASoC SOF HDA driver, too.
As far as I understand from the comment, the udelay() itself could be
reduced only for the case right after the interrupt wakeup.  That is,
a hackish patch like below might help.

But, as far as I see with PulseAudio, it still results in a lot of
register read -- so PA seems repeatedly reading the position.

A better result (only from the CPU usage POV) could be gained on my
machine by just switching to another position inquiry; namely, pass
position_fix=1 option to snd-hda-intel module.  But I checked this
only for a short period, so am not sure about the long run.


thanks,

Takashi

--- a/sound/pci/hda/hda_intel.c
+++ b/sound/pci/hda/hda_intel.c
@@ -614,6 +614,7 @@ static int azx_position_check(struct azx *chip, struct azx_dev *azx_dev)
 	struct hda_intel *hda = container_of(chip, struct hda_intel, chip);
 	int ok;
 
+	hda->in_irq_handling = 1;
 	ok = azx_position_ok(chip, azx_dev);
 	if (ok == 1) {
 		azx_dev->irq_pending = 0;
@@ -870,6 +871,8 @@ static unsigned int azx_skl_get_dpib_pos(struct azx *chip,
 /* get the current DMA position with correction on SKL+ chips */
 static unsigned int azx_get_pos_skl(struct azx *chip, struct azx_dev *azx_dev)
 {
+	struct hda_intel *hda = container_of(chip, struct hda_intel, chip);
+
 	/* DPIB register gives a more accurate position for playback */
 	if (azx_dev->core.substream->stream == SNDRV_PCM_STREAM_PLAYBACK)
 		return azx_skl_get_dpib_pos(chip, azx_dev);
@@ -878,7 +881,10 @@ static unsigned int azx_get_pos_skl(struct azx *chip, struct azx_dev *azx_dev)
 	 * for the possible boundary overlap; the read of DPIB fetches the
 	 * actual posbuf
 	 */
-	udelay(20);
+	if (hda->in_irq_handling) {
+		udelay(20);
+		hda->in_irq_handling = 0;
+	}
 	azx_skl_get_dpib_pos(chip, azx_dev);
 	return azx_get_pos_posbuf(chip, azx_dev);
 }
diff --git a/sound/pci/hda/hda_intel.h b/sound/pci/hda/hda_intel.h
index 3fb119f09040..79ea81535a00 100644
--- a/sound/pci/hda/hda_intel.h
+++ b/sound/pci/hda/hda_intel.h
@@ -22,6 +22,7 @@ struct hda_intel {
 	/* extra flags */
 	unsigned int irq_pending_warned:1;
 	unsigned int probe_continued:1;
+	unsigned int in_irq_handling:1;
 
 	/* vga_switcheroo setup */
 	unsigned int use_vga_switcheroo:1;


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