[PATCH v4 06/11] ASoC: SOF: Intel: Account for compress streams when servicing IRQs
Cezary Rojewski
cezary.rojewski at intel.com
Tue Feb 18 15:49:10 CET 2020
On 2020-01-31 17:39, Pierre-Louis Bossart wrote:
> Maybe be a paranoid check but the types used in this patch seem to need
> additional work:
>
>> diff --git a/include/sound/hdaudio.h b/include/sound/hdaudio.h
>> index 9a8bf1eb7d69..9a24d57f0cf2 100644
>> --- a/include/sound/hdaudio.h
>> +++ b/include/sound/hdaudio.h
>> @@ -496,6 +496,7 @@ struct hdac_stream {
>> bool locked:1;
>> bool stripe:1; /* apply stripe control */
>> + unsigned long curr_pos;
>
> 'long' is an error-prone definition...
>
>> /* timestamp */
>> unsigned long start_wallclk; /* start + minimum wallclk */
>> unsigned long period_wallclk; /* wallclk for period */
>> diff --git a/sound/soc/sof/intel/hda-stream.c
>> b/sound/soc/sof/intel/hda-stream.c
>> index c0ab9bb2a797..c8920a60e346 100644
>> --- a/sound/soc/sof/intel/hda-stream.c
>> +++ b/sound/soc/sof/intel/hda-stream.c
>> @@ -571,6 +571,23 @@ bool hda_dsp_check_stream_irq(struct snd_sof_dev
>> *sdev)
>> return ret;
>> }
>> +static void hda_dsp_set_bytes_transferred(struct hdac_stream *hstream,
>> + u64 buffer_size)
>> +{
>> + unsigned int prev_pos;
>> + int pos, num_bytes;
>> +
>> + div_u64_rem(hstream->curr_pos, buffer_size, &prev_pos);
>
> ... here you use it as a u64 value so I guess the intent was to use more
> than 32 bits?
>
> But then the u64 for the 'buffer size' argument is also not consistent
> with the definition of div_u64_rem, it's got to be u32, or you wanted to
> use div64_64_rem?
>
> static inline u64 div_u64_rem(u64 dividend, u32 divisor, u32 *remainder)
>
> prev_pos should also be declared as u32 to avoid any ambiguity.
>
>> + pos = snd_hdac_stream_get_pos_posbuf(hstream);
>> +
>> + if (pos < prev_pos)
>> + num_bytes = (buffer_size - prev_pos) + pos;
>> + else
>> + num_bytes = pos - prev_pos;
>> +
>> + hstream->curr_pos += num_bytes;
>
> ... and here it's a never ending-increment that is likely to hit a
> 32-bit ceiling.
>
> I remember we made a mistake some time back on compressed stuff and
> updated the counters to rely on 64 bits. Unless this is a hardware
> counter (and then we should use u32 and deal with overflow), we should
> use u64, no?
All addressed in v5, thanks for review!
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