[alsa-devel] [PATCH v2 1/7] ASoC: tegra: Add a TDM configuration callback
Jon Hunter
jonathanh at nvidia.com
Tue Sep 24 11:22:31 CEST 2019
On 23/09/2019 17:20, Ben Dooks wrote:
> From: Edward Cragg <edward.cragg at codethink.co.uk>
>
> Add a callback to configure TDM settings for the Tegra30 I2S ASoC 'platform'
> driver.
>
> Signed-off-by: Edward Cragg <edward.cragg at codethink.co.uk>
> [ben.dooks at codethink.co.uk: merge fix for power management]
> [ben.dooks at codethink.co.uk: add review change for fsync of 1 clock]
> Signed-off-by: Ben Dooks <ben.dooks at codethink.co.uk>
> ---
> sound/soc/tegra/tegra30_i2s.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/sound/soc/tegra/tegra30_i2s.c b/sound/soc/tegra/tegra30_i2s.c
> index ac6983c6bd72..dfed60adbeba 100644
> --- a/sound/soc/tegra/tegra30_i2s.c
> +++ b/sound/soc/tegra/tegra30_i2s.c
> @@ -254,6 +254,38 @@ static int tegra30_i2s_trigger(struct snd_pcm_substream *substream, int cmd,
> return 0;
> }
>
> +/*
> + * Set up TDM
> + */
> +static int tegra30_i2s_set_tdm(struct snd_soc_dai *dai,
> + unsigned int tx_mask, unsigned int rx_mask,
> + int slots, int slot_width)
> +{
> + struct tegra30_i2s *i2s = snd_soc_dai_get_drvdata(dai);
> + unsigned int mask, val;
> +
> + dev_dbg(dai->dev, "%s: txmask=0x%08x rxmask=0x%08x slots=%d width=%d\n",
> + __func__, tx_mask, rx_mask, slots, slot_width);
> +
> + /* Set up slots and tx/rx masks */
> + mask = TEGRA30_I2S_SLOT_CTRL_TOTAL_SLOTS_MASK |
> + TEGRA30_I2S_SLOT_CTRL_RX_SLOT_ENABLES_MASK |
> + TEGRA30_I2S_SLOT_CTRL_TX_SLOT_ENABLES_MASK;
> +
> + val = (tx_mask << TEGRA30_I2S_SLOT_CTRL_TX_SLOT_ENABLES_SHIFT) |
> + (rx_mask << TEGRA30_I2S_SLOT_CTRL_RX_SLOT_ENABLES_SHIFT) |
> + ((slots - 1) << TEGRA30_I2S_SLOT_CTRL_TOTAL_SLOTS_SHIFT);
> +
> + pm_runtime_get_sync(dai->dev);
> + regmap_update_bits(i2s->regmap, TEGRA30_I2S_SLOT_CTRL, mask, val);
> + regmap_update_bits(i2s->regmap, TEGRA30_I2S_CH_CTRL,
> + TEGRA30_I2S_CH_CTRL_FSYNC_WIDTH_MASK,
> + (1 - 1) << TEGRA30_I2S_CH_CTRL_FSYNC_WIDTH_SHIFT);
So this is just 0, so it would be simpler just to write 0. Feel free to
add a comment.
Cheers
Jon
--
nvpublic
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