[alsa-devel] Applied "ASoC: sun4i-codec: fix first delay on Speaker" to the asoc tree
Mark Brown
broonie at kernel.org
Wed May 29 17:45:29 CEST 2019
The patch
ASoC: sun4i-codec: fix first delay on Speaker
has been applied to the asoc tree at
https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git for-5.2
All being well this means that it will be integrated into the linux-next
tree (usually sometime in the next 24 hours) and sent to Linus during
the next merge window (or sooner if it is a bug fix), however if
problems are discovered then the patch may be dropped or reverted.
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Thanks,
Mark
>From 1f2675f6655838aaf910f911fd0abc821e3ff3df Mon Sep 17 00:00:00 2001
From: Georgii Staroselskii <georgii.staroselskii at emlid.com>
Date: Tue, 28 May 2019 13:47:39 +0300
Subject: [PATCH] ASoC: sun4i-codec: fix first delay on Speaker
Allwinner DAC seems to have a delay in the Speaker audio routing. When
playing a sound for the first time, the sound gets chopped. On a second
play the sound is played correctly. After some time (~5s) the issue gets
back.
This commit seems to be fixing the same issue as bf14da7 but
for another codepath.
This is the DTS that was used to debug the problem.
&codec {
allwinner,pa-gpios = <&r_pio 0 11 GPIO_ACTIVE_HIGH>; /* PL11 */
allwinner,audio-routing =
"Speaker", "LINEOUT";
status = "okay";
}
Signed-off-by: Georgii Staroselskii <georgii.staroselskii at emlid.com>
Reviewed-by: Chen-Yu Tsai <wens at csie.org>
Signed-off-by: Mark Brown <broonie at kernel.org>
---
sound/soc/sunxi/sun4i-codec.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/sound/soc/sunxi/sun4i-codec.c b/sound/soc/sunxi/sun4i-codec.c
index 15d08e343b47..28d2f7713f8d 100644
--- a/sound/soc/sunxi/sun4i-codec.c
+++ b/sound/soc/sunxi/sun4i-codec.c
@@ -1329,6 +1329,15 @@ static int sun4i_codec_spk_event(struct snd_soc_dapm_widget *w,
gpiod_set_value_cansleep(scodec->gpio_pa,
!!SND_SOC_DAPM_EVENT_ON(event));
+ if (SND_SOC_DAPM_EVENT_ON(event)) {
+ /*
+ * Need a delay to wait for DAC to push the data. 700ms seems
+ * to be the best compromise not to feel this delay while
+ * playing a sound.
+ */
+ msleep(700);
+ }
+
return 0;
}
--
2.20.1
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