[alsa-devel] [RFC PATCH 32/40] soundwire: intel: add helper for initialization

Pierre-Louis Bossart pierre-louis.bossart at linux.intel.com
Fri Jul 26 16:55:22 CEST 2019



On 7/26/19 5:42 AM, Cezary Rojewski wrote:
> On 2019-07-26 01:40, Pierre-Louis Bossart wrote:
>> Move code to helper for reuse in power management routines
>>
>> Signed-off-by: Pierre-Louis Bossart 
>> <pierre-louis.bossart at linux.intel.com>
>> ---
>>   drivers/soundwire/intel.c | 16 +++++++++++-----
>>   1 file changed, 11 insertions(+), 5 deletions(-)
>>
>> diff --git a/drivers/soundwire/intel.c b/drivers/soundwire/intel.c
>> index c40ab443e723..215dc81cdf73 100644
>> --- a/drivers/soundwire/intel.c
>> +++ b/drivers/soundwire/intel.c
>> @@ -984,6 +984,15 @@ static struct sdw_master_ops sdw_intel_ops = {
>>       .post_bank_switch = intel_post_bank_switch,
>>   };
>> +static int intel_init(struct sdw_intel *sdw)
>> +{
>> +    /* Initialize shim and controller */
>> +    intel_link_power_up(sdw);
>> +    intel_shim_init(sdw);
>> +
>> +    return sdw_cdns_init(&sdw->cdns);
>> +}
> 
> Why don't we check polling status for _link_power_up? I've already met 
> slow starting devices in the past. If polling fails and -EAGAIN is 
> returned, flow of initialization should react appropriately e.g. poll 
> till MAX_TIMEOUT of some sort -or- collapse.

The code does what it states, it initializes the Intel and Cadence IPs.

What you are referring to is a different problem: once the bus starts, 
then Slave devices will report as attached, and will be enumerated. This 
will take time. The devices I tested show up immediately and within a 
couple of ms the bus is operational. But MIPI allows to the sync to take 
up to 4096 frames, which is 85ms with a 48kHz frame rate, so yes we do 
need to look into this.

We currently do not have a notification that tells us the bus is back to 
normal, that's a design flaw - see the last patch of the series where I 
kicked the can down the road but adding an artificial delay.

So yes good point indeed but on the wrong patch :-)


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