[alsa-devel] [PATCH v2 5/7] ASoC: soc-core: add snd_soc_close_delayed_work()
Kuninori Morimoto
kuninori.morimoto.gx at renesas.com
Wed Dec 18 03:46:13 CET 2019
From: Kuninori Morimoto <kuninori.morimoto.gx at renesas.com>
We need to setup rtd->close_delayed_work_func.
It will be set at snd_soc_dai_compress_new() or soc_new_pcm().
But these setups close_delayed_work() which is same name /
same implemantaion, but different local code.
To reduce duplicate code, this patch moves it as
snd_soc_close_delayed_work() and share same code.
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx at renesas.com>
---
v2 -> v3
- no change
include/sound/soc.h | 1 +
sound/soc/soc-compress.c | 29 +----------------------------
sound/soc/soc-core.c | 28 ++++++++++++++++++++++++++++
sound/soc/soc-pcm.c | 28 +---------------------------
4 files changed, 31 insertions(+), 55 deletions(-)
diff --git a/include/sound/soc.h b/include/sound/soc.h
index 0513f30..f0e4f36 100644
--- a/include/sound/soc.h
+++ b/include/sound/soc.h
@@ -1159,6 +1159,7 @@ struct snd_soc_pcm_runtime {
#define for_each_rtd_codec_dai_rollback(rtd, i, dai) \
for (; ((--i) >= 0) && ((dai) = rtd->codec_dais[i]);)
+void snd_soc_close_delayed_work(struct snd_soc_pcm_runtime *rtd);
/* mixer control */
struct soc_mixer_control {
diff --git a/sound/soc/soc-compress.c b/sound/soc/soc-compress.c
index 2e905a7..7bd574f 100644
--- a/sound/soc/soc-compress.c
+++ b/sound/soc/soc-compress.c
@@ -208,33 +208,6 @@ static int soc_compr_open_fe(struct snd_compr_stream *cstream)
return ret;
}
-/*
- * Power down the audio subsystem pmdown_time msecs after close is called.
- * This is to ensure there are no pops or clicks in between any music tracks
- * due to DAPM power cycling.
- */
-static void close_delayed_work(struct snd_soc_pcm_runtime *rtd)
-{
- struct snd_soc_dai *codec_dai = rtd->codec_dai;
-
- mutex_lock_nested(&rtd->card->pcm_mutex, rtd->card->pcm_subclass);
-
- dev_dbg(rtd->dev,
- "Compress ASoC: pop wq checking: %s status: %s waiting: %s\n",
- codec_dai->driver->playback.stream_name,
- codec_dai->playback_active ? "active" : "inactive",
- rtd->pop_wait ? "yes" : "no");
-
- /* are we waiting on this codec DAI stream */
- if (rtd->pop_wait == 1) {
- rtd->pop_wait = 0;
- snd_soc_dapm_stream_event(rtd, SNDRV_PCM_STREAM_PLAYBACK,
- SND_SOC_DAPM_STREAM_STOP);
- }
-
- mutex_unlock(&rtd->card->pcm_mutex);
-}
-
static int soc_compr_free(struct snd_compr_stream *cstream)
{
struct snd_soc_pcm_runtime *rtd = cstream->private_data;
@@ -916,7 +889,7 @@ int snd_soc_new_compress(struct snd_soc_pcm_runtime *rtd, int num)
}
/* DAPM dai link stream work */
- rtd->close_delayed_work_func = close_delayed_work;
+ rtd->close_delayed_work_func = snd_soc_close_delayed_work;
rtd->compr = compr;
compr->private_data = rtd;
diff --git a/sound/soc/soc-core.c b/sound/soc/soc-core.c
index b86d5c5..f8ed927 100644
--- a/sound/soc/soc-core.c
+++ b/sound/soc/soc-core.c
@@ -359,6 +359,34 @@ struct snd_soc_pcm_runtime
}
EXPORT_SYMBOL_GPL(snd_soc_get_pcm_runtime);
+/*
+ * Power down the audio subsystem pmdown_time msecs after close is called.
+ * This is to ensure there are no pops or clicks in between any music tracks
+ * due to DAPM power cycling.
+ */
+void snd_soc_close_delayed_work(struct snd_soc_pcm_runtime *rtd)
+{
+ struct snd_soc_dai *codec_dai = rtd->codec_dai;
+
+ mutex_lock_nested(&rtd->card->pcm_mutex, rtd->card->pcm_subclass);
+
+ dev_dbg(rtd->dev,
+ "ASoC: pop wq checking: %s status: %s waiting: %s\n",
+ codec_dai->driver->playback.stream_name,
+ codec_dai->playback_active ? "active" : "inactive",
+ rtd->pop_wait ? "yes" : "no");
+
+ /* are we waiting on this codec DAI stream */
+ if (rtd->pop_wait == 1) {
+ rtd->pop_wait = 0;
+ snd_soc_dapm_stream_event(rtd, SNDRV_PCM_STREAM_PLAYBACK,
+ SND_SOC_DAPM_STREAM_STOP);
+ }
+
+ mutex_unlock(&rtd->card->pcm_mutex);
+}
+EXPORT_SYMBOL_GPL(snd_soc_close_delayed_work);
+
static void soc_release_rtd_dev(struct device *dev)
{
/* "dev" means "rtd->dev" */
diff --git a/sound/soc/soc-pcm.c b/sound/soc/soc-pcm.c
index 68f7205..ad908e0 100644
--- a/sound/soc/soc-pcm.c
+++ b/sound/soc/soc-pcm.c
@@ -624,32 +624,6 @@ static int soc_pcm_open(struct snd_pcm_substream *substream)
return ret;
}
-/*
- * Power down the audio subsystem pmdown_time msecs after close is called.
- * This is to ensure there are no pops or clicks in between any music tracks
- * due to DAPM power cycling.
- */
-static void close_delayed_work(struct snd_soc_pcm_runtime *rtd)
-{
- struct snd_soc_dai *codec_dai = rtd->codec_dais[0];
-
- mutex_lock_nested(&rtd->card->pcm_mutex, rtd->card->pcm_subclass);
-
- dev_dbg(rtd->dev, "ASoC: pop wq checking: %s status: %s waiting: %s\n",
- codec_dai->driver->playback.stream_name,
- codec_dai->playback_active ? "active" : "inactive",
- rtd->pop_wait ? "yes" : "no");
-
- /* are we waiting on this codec DAI stream */
- if (rtd->pop_wait == 1) {
- rtd->pop_wait = 0;
- snd_soc_dapm_stream_event(rtd, SNDRV_PCM_STREAM_PLAYBACK,
- SND_SOC_DAPM_STREAM_STOP);
- }
-
- mutex_unlock(&rtd->card->pcm_mutex);
-}
-
static void codec2codec_close_delayed_work(struct snd_soc_pcm_runtime *rtd)
{
/*
@@ -2956,7 +2930,7 @@ int soc_new_pcm(struct snd_soc_pcm_runtime *rtd, int num)
if (rtd->dai_link->params)
rtd->close_delayed_work_func = codec2codec_close_delayed_work;
else
- rtd->close_delayed_work_func = close_delayed_work;
+ rtd->close_delayed_work_func = snd_soc_close_delayed_work;
pcm->nonatomic = rtd->dai_link->nonatomic;
rtd->pcm = pcm;
--
2.7.4
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