[alsa-devel] Applied "ASoC: dpcm: symmetry constraint on FE substream" to the asoc tree
Mark Brown
broonie at kernel.org
Tue May 29 16:59:35 CEST 2018
The patch
ASoC: dpcm: symmetry constraint on FE substream
has been applied to the asoc tree at
https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git
All being well this means that it will be integrated into the linux-next
tree (usually sometime in the next 24 hours) and sent to Linus during
the next merge window (or sooner if it is a bug fix), however if
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Thanks,
Mark
>From 99bcedbdebc57fe5d02fb470b7265f2208c2cf96 Mon Sep 17 00:00:00 2001
From: Kai Chieh Chuang <kaichieh.chuang at mediatek.com>
Date: Mon, 28 May 2018 10:18:19 +0800
Subject: [PATCH] ASoC: dpcm: symmetry constraint on FE substream
We should set BE symmetric constraint on FE substream.
in case one BE is used by two FE1/FE2,
the first BE runtime will use FE1's substream->runtime.
hence the FE1's will be constrained by BE symmetry property.
Though, second FE2 call dpcm_apply_symmetry,
the be_substream->runtime == FE1's substream->runtime.
The FE2's substream->runtime will not be constrained
by BE's symmetry property.
Signed-off-by: KaiChieh Chuang <kaichieh.chuang at mediatek.com>
Signed-off-by: Mark Brown <broonie at kernel.org>
---
sound/soc/soc-pcm.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/sound/soc/soc-pcm.c b/sound/soc/soc-pcm.c
index 2d846b3dd70c..0e2b2c6c60bd 100644
--- a/sound/soc/soc-pcm.c
+++ b/sound/soc/soc-pcm.c
@@ -1779,14 +1779,15 @@ static int dpcm_apply_symmetry(struct snd_pcm_substream *fe_substream,
/* Symmetry only applies if we've got an active stream. */
if (rtd->cpu_dai->active) {
- err = soc_pcm_apply_symmetry(be_substream, rtd->cpu_dai);
+ err = soc_pcm_apply_symmetry(fe_substream,
+ rtd->cpu_dai);
if (err < 0)
return err;
}
for (i = 0; i < rtd->num_codecs; i++) {
if (rtd->codec_dais[i]->active) {
- err = soc_pcm_apply_symmetry(be_substream,
+ err = soc_pcm_apply_symmetry(fe_substream,
rtd->codec_dais[i]);
if (err < 0)
return err;
--
2.17.0
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