[alsa-devel] [PATCH] ALSA: sonicvibes: add error handling for snd_ctl_add
Zhouyang Jia
jiazhouyang09 at gmail.com
Mon Jun 11 10:08:40 CEST 2018
When snd_ctl_add fails, the lack of error-handling code may
cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia <jiazhouyang09 at gmail.com>
---
sound/pci/sonicvibes.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c
index a8abb15..57cb77a 100644
--- a/sound/pci/sonicvibes.c
+++ b/sound/pci/sonicvibes.c
@@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0);
static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
{
struct gameport *gp;
+ int err;
sonic->gameport = gp = gameport_allocate_port();
if (!gp) {
@@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ err = snd_ctl_add(sonic->card,
+ snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ if (err < 0)
+ return err;
return 0;
}
--
2.7.4
More information about the Alsa-devel
mailing list