[alsa-devel] [PATCH 2/2] ASoC: adau17x1: Do not reload dsp-fw if samplerate has not changed
Lars-Peter Clausen
lars at metafoo.de
Thu Apr 5 17:33:34 CEST 2018
On 04/03/2018 10:05 AM, Robert Rosengren wrote:
> From: Danny Smith <dannys at axis.com>
>
> Reloading fw causes an audiable popping sound, we can avoid this
> by not reloading if the samplerate is the same as before.
>
Seems like a sensible idea thanks.
> Signed-off-by: Danny Smith <dannys at axis.com>
> ---
> sound/soc/codecs/adau17x1.c | 39 ++++++++++++++++++++++++---------------
> 1 file changed, 24 insertions(+), 15 deletions(-)
>
> diff --git a/sound/soc/codecs/adau17x1.c b/sound/soc/codecs/adau17x1.c
> index 5636b9522462..3c28b7191ecd 100644
> --- a/sound/soc/codecs/adau17x1.c
> +++ b/sound/soc/codecs/adau17x1.c
> @@ -840,25 +840,34 @@ int adau17x1_setup_firmware(struct adau *adau, unsigned int rate)
> int ret;
> int dspsr, dsp_run;
>
> - ret = regmap_read(adau->regmap, ADAU17X1_DSP_SAMPLING_RATE, &dspsr);
> - if (ret)
> - return ret;
> + /* Check if sample rate is the same as before. If it is there is no
> + * point in performing the below steps as the call to
> + * sigmadsp_setup(...) will return directly when it finds the sample
> + * rate to be the same as before. By checking this we can prevent an
> + * audiable popping noise which occours when toggling DSP_RUN.
> + */
> + if (adau->sigmadsp->current_samplerate != rate) {
I think in order to avoid all that re-indention you could just
if (adau->sigmadsp->current_samplerate == rate)
return 0;
[...]
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