[alsa-devel] [PATCH v2 1/2] ALSA: jack: create jack kcontrols for every jack input device
Takashi Iwai
tiwai at suse.de
Fri Mar 20 15:18:47 CET 2015
At Fri, 20 Mar 2015 13:49:24 +0000,
Jie, Yang wrote:
>
> > -----Original Message-----
> > From: Takashi Iwai [mailto:tiwai at suse.de]
> > Sent: Friday, March 20, 2015 9:21 PM
> > To: Jie, Yang
> > Cc: perex at perex.cz; broonie at kernel.org; alsa-devel at alsa-project.org;
> > Girdwood, Liam R; Liam Girdwood; Tanu Kaskinen
> > (tanu.kaskinen at linux.intel.com)
> > Subject: Re: [PATCH v2 1/2] ALSA: jack: create jack kcontrols for every jack
> > input device
> >
> > At Fri, 20 Mar 2015 12:50:33 +0000,
> > Jie, Yang wrote:
> > >
> > > > -----Original Message-----
> > > > From: Takashi Iwai [mailto:tiwai at suse.de]
> > > > Sent: Friday, March 20, 2015 8:27 PM
> > > > To: Jie, Yang
> > > > Cc: perex at perex.cz; broonie at kernel.org; alsa-devel at alsa-project.org;
> > > > Girdwood, Liam R; Liam Girdwood
> > > > Subject: Re: [PATCH v2 1/2] ALSA: jack: create jack kcontrols for
> > > > every jack input device
> > > >
> > > > At Fri, 20 Mar 2015 12:22:10 +0000,
> > > > Jie, Yang wrote:
> > > > >
> > > > > > > +}
> > > > > > > +
> > > > > > > +static int snd_jack_new_kctl(struct snd_card *card, struct
> > > > > > > +snd_jack *jack, int type) {
> > > > > > > + struct snd_kcontrol *kctl;
> > > > > > > + struct snd_jack_kctl *jack_kctl;
> > > > > > > + int i, err, index, state = 0 /* use 0 for default state ??
> > > > > > > +*/;
> > > > > > > +
> > > > > > > + INIT_LIST_HEAD(&jack->kctl_list);
> > > > > > > + for (i = 0; i < fls(SND_JACK_BTN_0); i++) {
> > > > > > > + int testbit = 1 << i;
> > > > > > > + if (type & testbit) {
> > > > > >
> > > > > > With this implementation, you'll get multiple boolean kctls for
> > > > > > a headset. I thought we agreed with creating a single boolean for
> > headset?
> > > > > [Keyon] We agreed with creating multiple kctls for combo jack, e.g.
> > > > headset.
> > > > > Furthermore, e.g., imagine that type = SND_JACK_HEADSET |
> > > > > SND_JACK_BTN_0, we will create 3 kctls for the jack, when BTN_0 is
> > > > > pressed, we will report to the 3rd kctl.
> > > >
> > > > Hm, I don't remember that I agreed with multiple kctls...
> > > >
> > > > The multiple kctls have a significant drawback (multiple event calls
> > > > for a single
> > > > headset) and its behavior is incompatible with the current code
> > > > (both the name change and the behavior change). That is, your patch
> > > > will very likely break the existing applications.
> > > [Keyon] I am not very clear with the existing applications that using
> > > these kctl events(seems Android use input subsystem event? Which we
> > > didn't Change here. If I understand correctly, Pulseaudio uses jack
> > > switch controls, via the name, then we can use different name for
> > > headphone and mic here.)
> >
> > PA uses jack kctls.
> >
> > If you rename, how would you guarantee that the existing application will
> > work as expected? PA doesn't have the definition of "Headset Speaker Jack"
> > or such.
> >
> > And, no, we have no option "fix PA". Other way round: we are not allowed
> > to break the current PA (or any user-space) behavior in general.
> >
> > > we will generate 2 event calls(one headphone, one mic) when Headset
> > > plug in/out, applications will receive these 2 events, and they can
> > > do anything, e.g. decide to switch on/off speaker/headphone.
> >
> > Won't this break any user-space stuff?
> >
> > > BTW, I haven't implemented the generating of combo jack kctls' name
> > > yet, currently, they looked like below:
> > > numid=12,iface=CARD,name='Headset Jack'
> > > numid=13,iface=CARD,name='Headset Jack',index=1
> > > numid=14,iface=CARD,name='Headset Jack',index=2
> > >
> > > once we have come to agreement, we can modify it in
> > > snd_jack_new_kctl(), e.g., "Headset Jack Mic" and "Headset Jack
> > Speakers".
> >
> > .... and how the existing user-space works without changing its code?
> >
> >
> > Keyon, the most important point at this moment is to keep the compatibility.
> > HD-audio is no new driver. It's a driver that has been present over a decade
> > with (literally) thousands of variants.
> > Please keep this in mind, and reconsider whether your patch will retain the
> > compatibility, especially with PulseAudio.
> [Keyon] understood. Then we should follow the HD-audio style, So, what do
> you suggest here? Should we create only one single Boolean kctls for headset,
> and report true when status in headphone bit it true? Then we need a tricky
> exception mapping here?
>
> Sorry, I am a little confusing here, because Mark suggest to create multiple controls
> for multiple bits jack, and you also agreed with that. :(
Just prepare two exceptions for SND_JACK_HEADSET and
SND_JACK_VIDEOUT. These are already defined as single types in
sound/jack.h. The code can't be so tricky if you write properly :)
Takashi
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