[alsa-devel] [PATCH 24/30] ASoC: tobermory: Register jacks at the card level
Lars-Peter Clausen
lars at metafoo.de
Wed Mar 4 10:33:39 CET 2015
The jacks are card level elements so use snd_soc_card_jack_new() instead of
snd_soc_jack_new() to register them.
Signed-off-by: Lars-Peter Clausen <lars at metafoo.de>
---
sound/soc/samsung/tobermory.c | 13 ++++---------
1 file changed, 4 insertions(+), 9 deletions(-)
diff --git a/sound/soc/samsung/tobermory.c b/sound/soc/samsung/tobermory.c
index 9c80506..85ccfb7 100644
--- a/sound/soc/samsung/tobermory.c
+++ b/sound/soc/samsung/tobermory.c
@@ -179,15 +179,10 @@ static int tobermory_late_probe(struct snd_soc_card *card)
if (ret < 0)
return ret;
- ret = snd_soc_jack_new(codec, "Headset",
- SND_JACK_HEADSET | SND_JACK_BTN_0,
- &tobermory_headset);
- if (ret)
- return ret;
-
- ret = snd_soc_jack_add_pins(&tobermory_headset,
- ARRAY_SIZE(tobermory_headset_pins),
- tobermory_headset_pins);
+ ret = snd_soc_card_jack_new(card, "Headset", SND_JACK_HEADSET |
+ SND_JACK_BTN_0, &tobermory_headset,
+ tobermory_headset_pins,
+ ARRAY_SIZE(tobermory_headset_pins));
if (ret)
return ret;
--
1.8.0
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