[alsa-devel] [PATCH 24/30] ASoC: tobermory: Register jacks at the card level

Lars-Peter Clausen lars at metafoo.de
Wed Mar 4 10:33:39 CET 2015


The jacks are card level elements so use snd_soc_card_jack_new() instead of
snd_soc_jack_new() to register them.

Signed-off-by: Lars-Peter Clausen <lars at metafoo.de>
---
 sound/soc/samsung/tobermory.c | 13 ++++---------
 1 file changed, 4 insertions(+), 9 deletions(-)

diff --git a/sound/soc/samsung/tobermory.c b/sound/soc/samsung/tobermory.c
index 9c80506..85ccfb7 100644
--- a/sound/soc/samsung/tobermory.c
+++ b/sound/soc/samsung/tobermory.c
@@ -179,15 +179,10 @@ static int tobermory_late_probe(struct snd_soc_card *card)
 	if (ret < 0)
 		return ret;
 
-	ret = snd_soc_jack_new(codec, "Headset",
-			       SND_JACK_HEADSET | SND_JACK_BTN_0,
-			       &tobermory_headset);
-	if (ret)
-		return ret;
-
-	ret = snd_soc_jack_add_pins(&tobermory_headset,
-				    ARRAY_SIZE(tobermory_headset_pins),
-				    tobermory_headset_pins);
+	ret = snd_soc_card_jack_new(card, "Headset", SND_JACK_HEADSET |
+				    SND_JACK_BTN_0, &tobermory_headset,
+				    tobermory_headset_pins,
+				    ARRAY_SIZE(tobermory_headset_pins));
 	if (ret)
 		return ret;
 
-- 
1.8.0



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