[alsa-devel] [PATCH 2/2] ASoC: wm_adsp: Improve round to next 4-byte boundary
Charles Keepax
ckeepax at opensource.wolfsonmicro.com
Mon Feb 16 16:25:49 CET 2015
Whilst the existing code does correctly round to the next 4-byte boundary
it does so rather inefficiently. This patch changes the rounding to be
simpler and more efficient.
Signed-off-by: Charles Keepax <ckeepax at opensource.wolfsonmicro.com>
---
sound/soc/codecs/wm_adsp.c | 8 +-------
1 files changed, 1 insertions(+), 7 deletions(-)
diff --git a/sound/soc/codecs/wm_adsp.c b/sound/soc/codecs/wm_adsp.c
index 185ee85..d01c209 100644
--- a/sound/soc/codecs/wm_adsp.c
+++ b/sound/soc/codecs/wm_adsp.c
@@ -1184,7 +1184,6 @@ static int wm_adsp_load_coeff(struct wm_adsp *dsp)
int ret, pos, blocks, type, offset, reg;
char *file;
struct wm_adsp_buf *buf;
- int tmp;
file = kzalloc(PAGE_SIZE, GFP_KERNEL);
if (file == NULL)
@@ -1334,12 +1333,7 @@ static int wm_adsp_load_coeff(struct wm_adsp *dsp)
}
}
- tmp = le32_to_cpu(blk->len) % 4;
- if (tmp)
- pos += le32_to_cpu(blk->len) + (4 - tmp) + sizeof(*blk);
- else
- pos += le32_to_cpu(blk->len) + sizeof(*blk);
-
+ pos += (le32_to_cpu(blk->len) + sizeof(*blk) + 3) & ~0x03;
blocks++;
}
--
1.7.2.5
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