[alsa-devel] [PATCH v4 6/8] ASoC: compress: Add support for DAI multicodec
Lars-Peter Clausen
lars at metafoo.de
Thu Jul 3 13:20:11 CEST 2014
On 07/03/2014 01:09 PM, Benoit Cousson wrote:
> On 03/07/2014 08:41, Vinod Koul wrote:
>> On Wed, Jul 02, 2014 at 02:53:50PM +0200, Benoit Cousson wrote:
>>>>> @@ -622,23 +633,33 @@ int soc_new_compress(struct snd_soc_pcm_runtime
>>>>> *rtd, int num)
>>>>> {
>>>>> struct snd_soc_codec *codec = rtd->codec;
>>>>> struct snd_soc_platform *platform = rtd->platform;
>>>>> - struct snd_soc_dai *codec_dai = rtd->codec_dai;
>>>>> struct snd_soc_dai *cpu_dai = rtd->cpu_dai;
>>>>> struct snd_compr *compr;
>>>>> struct snd_pcm *be_pcm;
>>>>> char new_name[64];
>>>>> - int ret = 0, direction = 0;
>>>>> -
>>>>> - /* check client and interface hw capabilities */
>>>>> - snprintf(new_name, sizeof(new_name), "%s %s-%d",
>>>>> - rtd->dai_link->stream_name, codec_dai->name, num);
>>>>> -
>>>>> - if (codec_dai->driver->playback.channels_min)
>>>>> - direction = SND_COMPRESS_PLAYBACK;
>>>>> - else if (codec_dai->driver->capture.channels_min)
>>>>> - direction = SND_COMPRESS_CAPTURE;
>>>>> - else
>>>>> - return -EINVAL;
>>>>> + int i, ret = 0, direction = -1;
>>>>> +
>>>>> + for (i = 0; i < rtd->num_codecs; i++) {
>>>>> + struct snd_soc_dai *codec_dai = rtd->codec_dais[i];
>>>>> + /* check client and interface hw capabilities */
>>>>> + snprintf(new_name, sizeof(new_name), "%s %s-%d",
>>>>> + rtd->dai_link->stream_name, codec_dai->name, num);
>>>>> +
>>>>> + if (direction < 0) {
>>>>> + if (codec_dai->driver->playback.channels_min)
>>>>> + direction = SND_COMPRESS_PLAYBACK;
>>>>> + else if (codec_dai->driver->capture.channels_min)
>>>>> + direction = SND_COMPRESS_CAPTURE;
>>>> direction wont change with multiple codecs, so this loop makes no sense
>>>> here.
>>>> For simplcity perhaps we can use cpu_dai?
>>>>> + else
>>>>> + return -EINVAL;
>>>>> + } else {
>>>> when will this get executed? You have initialized direction to -1 and if
>>>> case is
>>>> always true. I think compiler will simply remove the below sinppet.
>>>
>>> direction is set to -1, then the first iteration will set it to the
>>> direction of the first codec_dai. The other iteration are just
>>> checking that there are all in the same direction and will fail
>>> otherwise.
>>>
>>>>> + if ((codec_dai->driver->playback.channels_min &&
>>>>> + direction != SND_COMPRESS_PLAYBACK) ||
>>>>> + (codec_dai->driver->capture.channels_min &&
>>>>> + direction != SND_COMPRESS_CAPTURE))
>>>> and what exactly are we trying to check here?
>>>
>>> That every codec_dai are in the same direction.
>>>
>>> If you think this is pointless since every DAI are always in the
>>> same direction, we can just remove it.
>> I think that will simplify it. we certainly dont expect different direction,
>> right?
>
> Lars, Mark
> Any thought on that? Does that sound reasonable to you to use only the first
> codec_dai to figure out the direction?
>
I guess it is ok. But I'm wondering if the direction shouldn't depend on the
CPU dai rather than the CODEC dai? E.g. it is possible to have a CODEC with
both playback and capture support in two dai_links, one for capture, one for
playback. The check above would create a SND_COMPRESS_PLAYBACK stream in
both cases. Even if the CPU dai only supported capture in one of the cases.
- Lars
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