[alsa-devel] [PATCH] ALSA: get rid of CONFIG_SND_VERBOSE_PRINTK
Joe Perches
joe at perches.com
Thu Jun 6 22:59:10 CEST 2013
On Thu, 2013-06-06 at 16:42 -0400, Alan Stern wrote:
> On Tue, 4 Jun 2013, Joe Perches wrote:
>
> > On Tue, 2013-06-04 at 16:54 -0400, Alan Stern wrote:
> > > I don't see how DEFAULT_DEBUG_LEVEL can be used to optimize away
> > > anything. The user can always change the value of the "debug" module
> > > parameter while the system is running. The only valid opportunity for
> > > optimization would be if CONFIG_SND_DEBUG was disabled; then all these
> > > messages would disappear.
> >
> > Not really.
> >
> > Think of CONFIG_SND_DEBUG as a level. (0, 1, 2)
> > or maybe think of it as CONFIG_SND_DEBUG_VERBOSITY.
> >
> > There could still be ability to have CONFIG_SND_DEBUG
> > limit the compiled-in messages to those below the
> > #define value and still then have runtime control over
> > which ones are displayed.
>
> How useful really is it to be able to limit the amount of debugging
> messages at runtime? Does anybody ever actually adjust the "debug"
> module parameter?
When it's a bitmask, yes.
It then becomes similar to ethtool.
> In my opinion, this is not worth the extra space required. Virtually
> all the benefit of different debugging levels can be obtained by
> defining different symbols at compile time, such as CONFIG_SND_DEBUG
> and CONFIG_SND_VERBOSE_DEBUG.
I think the whole verbosity thing should be done at runtime
via pr_debug and classifications by type via bitmasks at
compile-time instead of the silliness of something like
CONFIG_SND_DEBUG_VERBOSITY.
> Does anybody really need a third level?
Hard to say. There are several additional "private"
debugging level controls for sound/...
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