[alsa-devel] [PATCH 2/9] ALSA: compress: use mutex in drain

Takashi Iwai tiwai at suse.de
Tue Aug 27 16:03:03 CEST 2013


At Tue, 27 Aug 2013 18:39:22 +0530,
Vinod Koul wrote:
> 
> On Tue, Aug 27, 2013 at 02:23:19PM +0200, Takashi Iwai wrote:
> > > > > > > +/* this fn is called without lock being held and we change stream states here
> > > > > > > + * so while using the stream state auquire the lock but relase before invoking
> > > > > > > + * DSP as the call will possibly take a while
> > > > > > > + */
> > > > > > >  static int snd_compr_drain(struct snd_compr_stream *stream)
> > > > > > >  {
> > > > > > >  	int retval;
> > > > > > >  
> > > > > > > +	mutex_lock(&stream->device->lock);
> > > > > > >  	if (stream->runtime->state == SNDRV_PCM_STATE_PREPARED ||
> > > > > > > -			stream->runtime->state == SNDRV_PCM_STATE_SETUP)
> > > > > > > -		return -EPERM;
> > > > > > > +			stream->runtime->state == SNDRV_PCM_STATE_SETUP) {
> > > > > > > +		retval = -EPERM;
> > > > > > > +		goto ret;
> > > > > > > +	}
> > > > > > > +	mutex_unlock(&stream->device->lock);
> > > > > > >  	retval = stream->ops->trigger(stream, SND_COMPR_TRIGGER_DRAIN);
> > > > > > 
> > > > > > Why release the lock here?  The trigger callback is called within this
> > > > > > mutex lock in other places.
> > > > > This is the main part :)
> > > > > 
> > > > > Since the drain states will take a while (order of few seconds) to execute so we
> > > > > will be blocked. Thats why we cant have lock here.
> > > > 
> > > > What's about other places calling the trigger ops within lock?
> > > > You can't mix things.
> > > Well i was going to treat drain only as exception to this. The issue here is
> > > during the long drain other triggers are perfectly valid cases
> > 
> > An ops callback must be defined either to be locked or unlocked.
> > Calling in the unlocked context only for some case doesn't sound
> > right.
> well all the callbacks except drain is called with lock held from framework...

You're calling the same ops with and without the lock.
I'd understand better if you created a new ops for drain, but in the
current patch, it's still the same ops...

> > > > > The point of lock is to sync
> > > > > the stream states here.
> > > > 
> > > > Without the lock, it's racy.  What if another thread calls the same
> > > > function at the same time?
> > > that part can be checked by seeing if we are already draining.
> > 
> > But how?  The place you're calling trigger is unlocked.
> > Suppose another thread calling trigger_stop just between
> > mutex_unlock() and stream->ops->trigger(DRAIN) call in the above.
> > The state check doesn't work there.
> the framework does this with lock held and then calls the driver
> something like this will ensure this while making sync right...

It's still racy.  In your code below:

> 	mutex_lock(&lock);
> 	if (state == DRAINING) {
> 		mutex_unlock(&lock);
> 		return -EPERM;
> 	} else
> 		state = DRAINING;
> 	mutex_unlock(&lock);

Suppose that another thread calls stop at this point before
ops->drain() is called.  It'll change the state to STOP, call
ops->trigger(STOP).  And ops->drain() (or ops->trigger(DRAIN)) may be
called at the same time because there is no protection without knowing
that it's being stopped.

> 	ops->drain(substream);
> 
> 	mutex_lock(&lock);
> 	state = DRAINED;
> 	mutex_unlock(&lock);

Takashi


> > > > > We are not modfying anything. During drain and partial
> > > > > drain we need to allow other trigger ops like pause, stop tog o thru so drop the
> > > > > lock here for these two ops only!
> > > > 
> > > > Well, the biggest problem is that there is no proper design for which
> > > > ops take a lock and which not.  The trigger callback is basically to
> > > > trigger the action.  There should be no long-time blocking there.
> > > > (Otherwise you'll definitely loose a gunfight :)
> > > The reason for blocked implementation is to treat return of the call as
> > > notifcation that draining is completed.
> > > 
> > > For example user has written all the buffers, lets says worth 3 secs and now has
> > > triggered drain. User needs to wait till drain is complete before closing the
> > > device etc. So he waits on drain to compelete..
> > > 
> > > Do you have a better way to manage this?
> > 
> > Split the drain action in two parts, trigger and synchronization:
> > 
> > 	lock();
> > 	...
> > 	trigger(pause);
> > 	while (!pause_finished) {
> > 		unlock();
> > 		schedule_or_sleep_or_whatever();
> > 		lock();
> > 	}
> > 	...
> > 	unlock();
> okay, i guess above is on same lines...
> 
> ~Vinod
> -- 
> 


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