[alsa-devel] [FT C400,RFC 1/6] usb-audio: skip UAC2 EFFECT_UNIT
Eldad Zack
eldad at fogrefinery.com
Sat Nov 3 14:40:06 CET 2012
Current code mishandles the case where the device is a UAC2
and the bDescriptorSubtype is a UAC2 Effect Unit (0x07).
It tries to parse it as a Processing Unit (which is similar to two
other UAC1 units with overlapping subtypes), but since the structure
is different (See: 4.7.2.10, 4.7.2.11 in UAC2 standard), the parsing
is done incorrectly and prevents the device from initializing.
For now, just ignore the unit.
Signed-off-by: Eldad Zack <eldad at fogrefinery.com>
---
sound/usb/mixer.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/sound/usb/mixer.c b/sound/usb/mixer.c
index 298070e..9bbc981 100644
--- a/sound/usb/mixer.c
+++ b/sound/usb/mixer.c
@@ -719,8 +719,17 @@ static int check_input_term(struct mixer_build *state, int id, struct usb_audio_
return 0;
}
case UAC1_PROCESSING_UNIT:
- case UAC1_EXTENSION_UNIT: {
+ case UAC1_EXTENSION_UNIT:
+ /* UAC2_PROCESSING_UNIT_V2 */
+ /* UAC2_EFFECT_UNIT */ {
struct uac_processing_unit_descriptor *d = p1;
+
+ if (state->mixer->protocol == UAC_VERSION_2 &&
+ hdr[2] == UAC2_EFFECT_UNIT) {
+ /* Differnt structure. Ignore this unit for now */
+ return 0;
+ }
+
if (d->bNrInPins) {
id = d->baSourceID[0];
break; /* continue to parse */
--
1.7.8.6
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