[alsa-devel] sending a sequencer event to a delayed queue
Henning Thielemann
schlepptop at henning-thielemann.de
Sun Mar 11 16:41:31 CET 2012
Clemens Ladisch schrieb:
> Henning Thielemann wrote:
>> Unfortunately the ALSA doc does not say, what happens if I send an event
>> to a queue that is not running.
>
> Exactly the same as with a running queue: the event stays in the client's
> output buffer if its scheduled time has not yet been reached.
>
>> I expected that the event is being delivered once the queue is started.
>> But it seems that instead the event is dropped.
>
> Perhaps it was delivered too early?
I have attached a C program that demonstrates the effect: I start the
"player" queue with one second delay and immediately send a message with
a timestamp 0 that is meant to be the local time of the "player" queue.
I expected that this event is delivered when the player queue starts,
that is, one second after program start. But actually it is played
immediately. If I choose a time larger than 0, say 1ns or 1s, then the
event is not delivered at all.
I use output_direct, but the effect is the same if I use output and drain.
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