[alsa-devel] multiseat and alsa audio systems (usb headsets and usb audio adapters)
Sean McNamara
smcnam at gmail.com
Wed Oct 22 22:48:18 CEST 2008
Hi,
On Wed, Oct 22, 2008 at 4:37 PM, Jelle de Jong
<jelledejong at powercraft.nl> wrote:
> Sean McNamara wrote:
>> On Wed, Oct 22, 2008 at 1:48 PM, Jelle de Jong
>> <jelledejong at powercraft.nl> wrote:
>>> Hello everybody,
>>>
>>> I have a four to eighth muliseat debian linux system here and it is
>>> missing sound for the users. I was hoping the alsa team can help me with
>>> this issue.
>>
>> All sound issues on Linux are extremely application-specific. Getting
>> sound to work without any specific application in mind is asking for
>> trouble, because there is no single configuration of the sound stack
>> (which, if you expand into historical sound APIs and servers, contains
>> about 20 different ways to play sound) that will satisfy any
>> application without further configuration.
>>
>> Since this is not a really well-formed question, I will proceed with
>> the assumption that you want to be able to run, for example,
>>
>> aplay /usr/share/sounds/pop.wav
>>
>> in the console, and have it produce sound in the "appropriate"
>> headset. Here's how you proceed:
>>
>> 1. Each person on the multiseat box must have their own UNIX user account.
>> 2. Each user account must have an ~/.asoundrc file.
>> 3. Each ~/.asoundrc file must redefine the "default" device. How you
>> redefine it depends on a lot of things:
>> (a) Do you want _direct_ hardware access to the sound card, i.e. one
>> application at a time?
>> (b) Do you want to use ALSA's built-in software mixing, i.e. dmix?
>> (c) How many channels?
>> (d) Do you want to use PulseAudio?
>> (e) Do you want to use JACK?
>> (f) For each USB headset, what is its corresponding "raw device
>> string"? This will be something like hw:n, where n is a number
>> starting from 0, depending on the order in which the USB drivers
>> initialize each USB controller.
>>
>> All of the above questions, and others, will determine exactly how
>> each user configures their ~/.asoundrc file.
>>
>> The *extremely naive* (not recommended) example of an ~/.asoundrc is like:
>>
>> pcm.!default {
>> card 3
>> }
>>
>> to have ALSA clients play sound, by default, to the fourth sound
>> device that happened to be initialized.
>>
>>> I have usb headsets and usb audio devices and all users have there own
>>> usb hub. There are no internal audio cards in the multiseat server.
>>>
>>> How can we configure an system that the user can listen to audio only to
>>> the devices connected to his usb hub.
>>
>> Well, this is guaranteed by design, isn't it? Without physical access
>> to someone else's headset, how would I get access to the audio streams
>> being played to that headset? I don't think this really expresses what
>> your problem is.
>>
>> If we flip your question around, it might be a little more
>> interesting: "How can we configure a system so that each user's
>> applications will only play audio to that user's corresponding
>> headset?"
>>
>> You can interpret this question in two ways:
>> 1. "How can we _prevent_ users from playing sound to each other's
>> sound cards?" [mutually untrust[ed/ing] users]
>> or
>> 2. "How can we configure the default settings so that, if untampered
>> with, a user's applications will play sound to that user's own headset
>> and not anyone else's?" [mutually trust[ed/ing] users]
>>
>> The lack of hardware mixing actually comes back to being a security
>> benefit to user space control in this kind of situation. Recall that
>> if I run
>>
>> aplay --device=hw:0 /usr/share/sounds/pop.wav
>>
>> then as long as the aplay program is playing sound to hw:0, it is
>> *impossible* (short of some really devious hacking in alsa-lib or the
>> kernel) for another application -- from this user, or another -- to
>> also play sound to hw:0 at the same time. I'll call this claim "No
>> Native SW Mixing".
>>
>> Now, let's look at what is required to satisfy the question in each of
>> the two above cases.
>>
>> Trusted:
>> 1. We know that users aren't going to maliciously try and hurt one
>> another's ears by setting someone else's mixer really loud and playing
>> static to them.
>> 2. We know that users won't try to tamper with eachother's processes
>> or configuration files; once things are configured correctly, it'll
>> stay that way.
>> 3. By 'No Native SW Mixing', we know that users can *theoretically*
>> hog another user's sound device whenever that user has zero
>> applications currently using it.
>> 4. Since users trust each other, they won't do this.
>> 5. We can use something like dmix, or just use hw:0 if users don't
>> need simultaneous app output, and things will be fine.
>> 6. dmix is a viable option to implement software mixing.
>> 7. PulseAudio is also a viable option to implement software mixing.
>>
>> Untrusted:
>> 1. Users may want to maliciously try and hurt one another's ears by
>> setting someone else's mixer really loud and playing static to them.
>> 2. Users may try to tamper with eachother's processes or configuration
>> files; once things are configured correctly, it could get messed up
>> again. [There's not much you can do to prevent this ... at least not
>> based on existing open source tools.]
>> 3. By 'No Native SW Mixing', we know that users can *theoretically*
>> hog another user's sound device whenever that user has zero
>> applications currently using it.
>> 4. Since users do not trust each other, there is potential for 3 to happen.
>> 5. We must use 'No Native SW Mixing' to our advantage, to create a
>> walled garden around each user's sound experience. We need a process
>> that, once started by a user, will permanently "hog" the sound card
>> that user wants to use. This process should, ideally, allow other
>> processes run by that user (and by that user only) to access their USB
>> headset for output or input. We need a "gatekeeper" that is sensitive
>> to the context in which an app is being run.
>> 6. dmix is a NOT viable option to implement software mixing, because:
>> (a) Once all dmix applications close their streams, the audio device
>> hw:n is available, and some malicious user can decide to acquire it,
>> abuse it, and prevent its rightful user from accessing it with his own
>> applications.
>> (b) dmix does not restrict users from outputting sound based on their
>> UID or session. It is NOT a gatekeeper, just an open gate.
>> 7. PulseAudio is [perhaps the best] viable solution to implement
>> software mixing for each respective user. It is also a viable solution
>> to preventing users from taking control of one another's sound
>> devices.
>>
>> Configuring pulseaudio for a multi-soundcard multi-user system is out
>> of the scope of this mailing list, but suffice it to say that it can
>> be done. You will want to run one PulseAudio daemon per user, and each
>> daemon will hold exclusive control over exactly one USB headset. Each
>> daemon will only accept clients' requests for audio I/O from the user
>> who started the daemon. Do make sure that you disable
>> module-suspend-on-idle, or PulseAudio will actually give up the sound
>> device after a period of inactivity, making it insecure in an
>> untrusted environment.
>>
>> BTW, if this project is for a commercial interest, you usually pay
>> someone for this kind of in-depth analysis. If you're that someone,
>> you might want to read up on some of the underlying technologies so
>> that you can develop this sort of reasoning on your own. I can
>> envision a very real situation for both the trusted and the untrusted
>> environment, so there is definitely a demand for this kind of
>> specialist. Trusted environments are popular at workplaces, and
>> untrusted multi-seat boxes are popular at computer labs, public
>> libraries, etc.
>>
>>> Any help is really appreciated.
>>
>> Please let me know if this information was helpful -- it will help me
>> gauge, in turn, whether I should spend my time writing up these sorts
>> of answers on the ML. FWIW, I searched around for existing articles
>> touching this subject, but I couldn't find anyone who addresses this
>> specific issue accurately or in enough detail.
>>
>> Sean
>>
>> P.S. - I once spoke to a user on IRC who was having intermittent
>> problems with multiple USB headsets. It turns out that the USB
>> controllers in the computer didn't have enough bandwidth, or power (or
>> both) to allow all of the headsets to play at once. If, after
>> configuring, you run into issues where only so many users can play
>> sound at once, then you should invest in additional PCI or
>> (preferably) PCI-Express USB controllers. Note that adding hubs
>> upstream of a USB controller does absolutely nothing to lessen the
>> load on the USB controllers that are integrated into your motherboard.
>>
>>> Thank in advance,
>>>
>>> Jelle
>
> Thank you Sean, this is by far the most extensive response i received in
> months with an "open" question on an mailinglist, this really is a good
> character, that I will reward if you sent an paypal address :-p.
Ha ha, I appreciate the offer :) Yes, it was a very open question;
that's why I didn't want to assume too much about your knowledge, and
to answer you with something that would point you in the right
direction if you were, in fact, ignorant of the basic situation here.
>
> I have extensive experience configuring alsa and usb headset, little new
> info was delivered for me but i think others will really like your
> response too.
>
> My main issue is how to start alsa when there are no audio cards on the
> system using debian sid? so i can use bluetooth or hotplug usb audio
> devices...anybody?
A "quick hack" would be to add 'snd' and 'soundcore' (and maybe other)
kernel modules to /etc/modules. That way, on boot, ALSA will be in the
kernel even if the initial probing routines don't find any sound
hardware. Then, as long as your bluetooth and USB modules are loading
correctly, the hotplug support should take over from there if your
ALSA is recent enough.
>
> Then I think it will become an udev issue to regulate a fixed group and
> permissions for usb audio devices. I was kind of hoping somebody had
> done this kind of udev ruling for usb audio devices and can provide some
> examples this will save me time...anybody?
Yes, definitely a udev issue if you want to restrict things at the
ALSA level. Otherwise the permissions on the raw character devices
/dev/snd/pcm* will be liberal by default.
But if you're willing to move up into application space, I'm pretty
sure one of PulseAudio's advertised features is to handle just this
kind of ruling among different users and/or groups. You could
certainly set this up so that the PulseAudio daemons for all the users
are launched at boot time so that all of the audio devices are
[permanently] "hogged" by their appropriate users before anyone has a
chance to log in.
And of course, PulseAudio is excellent with hotplug nowadays.
>
> PS. I have also noticed usb audio problems (also posted them to irc
> maybe 1 year ago) in the past with usb hubs and other kinds of things,
> these things can brake an design or make it:-p
Yes, the Win32 device manager has a nice little applet that shows the
current bandwidth usage/availability for USB controllers... I'm not
sure how accurate it is... but having something like this for Linux
would be immensely useful as you are setting up the topology of your
USB headsets. It would be nice not to have to empirically try and
break the sound by playing all of the headsets at once...
>
> So thank you very much for this great response, and keep up doing this
> kind of work.
Thanks for the encouragement!
Sean
>
> Kind regards,
>
> Jelle
>
More information about the Alsa-devel
mailing list