[alsa-devel] [RFC][PATCH] ELD routines and proc interface
Takashi Iwai
tiwai at suse.de
Fri Nov 14 08:25:51 CET 2008
At Fri, 14 Nov 2008 09:34:32 +0800,
Wu Fengguang wrote:
>
> > > - How do we name the proc file?
> > > If there are going to be two HDMI pins per codec, then the current naming
> > > scheme (eld#<codec no>) will fail.
> >
> > In theory, yes, but I don't think this would happen.
> > If this is needed, the currently existing codec#* proc must be fixed,
> > too. So, we can use eld#codec as the simplest way.
>
> I mean one HDMI codec equipped with two output converters and two HDMI pins.
> In this case there could be two HDMI sinks mapped to one single codec.
>
> Or it would be trivial to do the rename in the future anyway?
Ah, OK, understood. One easy solution is to name the proc file with
either pin of audio-out widget NID.
But I'm not sure whether it's worth. The proc file naming isn't
strict, so I'd leave it as is.
> > > --- /dev/null
> > > +++ sound-2.6/sound/pci/hda/hda_eld.c
> > > +static inline unsigned char grab_bits(const unsigned char *buf,
> > > + int byte, int lowbit, int bits)
> > > +{
> > > + BUG_ON(lowbit > 7);
> > > + BUG_ON(bits > 8);
> > > + BUG_ON(bits <= 0);
> >
> > Can it be rather BUILD_BUG_ON(), BTW?
> > Or, hmm, doesn't work if it's an inline function?
>
> Yes, converted to BUILD_BUG_ON() and it compiles OK.
The question is whether this really triggers the build error
properly. Could you check it, simply by changing the caller of
grab_bits() with some invalid values? Then you should get a compile
error.
thanks,
Takashi
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