[alsa-devel] Still have choppy audio using 1.0.17
Gustavo da Silva Serra
gustavo.serra at tet.com.br
Wed Jun 18 21:44:48 CEST 2008
I have discovered something else: I am display the current buffer
pointer (capture pointer and buffer pointer), when choppy audio occurs
the playback pointer is printed as a given value and, after, the capture
pointer has the same value. For example, a normal situation would be:
Playback pointer: 3000
Capture pointer: 1000
Playback pointer: 4000
Capture pointer: 2000
Playback pointer: 0000
Capture pointer: 3000
A choppy audio situation would be:
Playback pointer: 3000
Capture pointer: 3000
Playback pointer: 4000
Capture pointer: 4000
Playback pointer: 0000
Capture pointer: 0000
The following situation is NOT choppy:
Capture pointer: 3000
Playback pointer: 3000
Capture pointer: 4000
Playback pointer: 4000
Capture pointer: 0000
Playback pointer: 0000
Thanks any reply.
Gustavo da Silva Serra escreveu:
> I am tracing aloop execution and the choppy audio happens when an
> application (capture or playback) opens the device while another one is
> capturing or playing. It seems to me, I may be completely wrong, that
> the problem could be a synchronization issue (a critical region with no
> mutexes, for instance). I analysed the sound wave with Audacity while in
> choppy audio condition and I realized that there are silent gaps,
> miliseconds with no sound at all (as if some buffer pointer was lost,
> for example).
>
> I haven't received any answer from you =(
> What do you think that is happening?
>
> Thanks in advance.
>
> Gustavo da Silva Serra escreveu:
>
>> I have been trying for many weeks to solve this problem, but with no
>> success. After updating to Alsa 1.0.17, which include changes to aloop,
>> I still have choppy audio. I will try to summarize what happens:
>>
>> - I need to use aloop, if I change to a sound card all the problems are
>> gone;
>> - After some time of continuous play, applications start to reproduce
>> choppy audio. Choppy audio doesn't happens all the time;
>> - If I repeatedly start and stop my sound capture application choppy
>> audio occur sooner;
>> - Start/stop my application restores the sound quality (after some tryies);
>> - This happens with ALSA applications (xine, vlc) and OSS emulated;
>> - I have tryied many period_size and buffer_size in asound.conf, now I
>> am using 960 for period and 3840 for buffer. As I decrease period size,
>> the audio quality improves, but choppy audio still happens;
>> - I test for overrun but no errors occur.
>> - I am using block mode, interleaved, 44100, 16 bit, 2 channels
>> - I am using dmix, dsnoop, removing them does not correct the audio
>>
>> These are some of the information I have, I don't know if is is enough.
>> If necessary I can provide any other information.
>> What do you suggest that I do? Are there any known issues or
>> configuration requirements?
>>
>> Thanks in advance.
>> _______________________________________________
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>> Alsa-devel at alsa-project.org
>> http://mailman.alsa-project.org/mailman/listinfo/alsa-devel
>>
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>
>
>
--
Gustavo da Silva Serra gustavo.serra at tet.com.br
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