[alsa-devel] [PATCH] asoc tlv320aic3x: add GPIO support
pHilipp Zabel
philipp.zabel at gmail.com
Mon Apr 21 16:38:58 CEST 2008
On Sat, Apr 19, 2008 at 4:50 PM, Mark Brown
<broonie at opensource.wolfsonmicro.com> wrote:
> On Sat, Apr 19, 2008 at 02:18:38PM +0200, Daniel Mack wrote:
> > On Sat, Apr 19, 2008 at 12:24:26PM +0100, Mark Brown wrote:
>
>
> > > The usual approach is to have multi-function pins on CODECs are
> > > controlled by the ASoC codec driver based on configuration supplied by
> > > the machine driver.
>
> > I was looking for a mechanism to pass such information around but didn't
> > manage to find any. Which way would you suggest? The approach in my
> > patch causes as less overhead as possible at it simply reuses the asoc's
> > widgets, I though.
>
> The usual thing would be to have your CODEC driver provide its own API
> which users can call directly.
>
>
> > > Their use tends to be heavily constrained by the
> > > board design so it usually makes more sense to let the machine driver
> > > set things up and deal with exposing controls for any configurability
> > > that user space can exercise.
>
> > Ok, but why not let the codec driver expose all the functionality it can
> > offer for setting up a certain GPIO and use this alsa control either
> > from user space or from the asoc machine part? I think that's the most
> > flexible way at all, no?
>
> The CODEC driver can't safely give user space control of multi-function
> pins in general, including GPIOs, since their usage depends very
> strongly on how they have been connected to the system. At best much of
> the functionality won't be useful on a given board due to a lack of
> appropriate connections. At worst the consequences of misusing them can
> include things like causing one or more chips in the system to fall
> over, perhaps even the entire system. For example, if you've got two
> chips each trying to drive a signal to different voltages then it is
> possible that one or both of them will do something like attempt to
> consume too much power and cause supplies to collapse.
>
> It's OK for the kernel to be able to misconfigure things and control of
> these features is very useful so it's good to provide it. The issue is
> letting user space get involved unless the machine driver has said that
> it's safe to do so.
>
>
> > And when it comes to setting or getting a GPIO's state I see no way to
> > access such special purpose functions of the codec driver. At least,
> > 'struct snd_soc_codec' doesn't give me any hints how to achive that.
>
> Like I say, export a CODEC specific API for it. The machine driver
> already needs to know which CODEC and SoC it is working with and how
> they are connected in a given system in order to set up the audio
> connections. In some cases the API calls can be avoided - for example,
> if there is an I2S port on multi-function pins then configuring that I2S
> port could implicitly configure the multi-function pins to enable that
> port.
>
>
> > > Most of the time when GPIO lines on CODECs are used they tend to be
> > > controlling other bits of the audio subsystem anyway (eg, power for
> > > simple amplifiers) - most SoCs have plenty of GPIOs on-board and they're
> > > usually much easier to work with due to being memory mapped on the CPU.
>
> > Well, I didn't implement that just because it wasn't done yet ;) In the
> > setup I'm working on, one GPIO is needed to control peripherals next to
> > it in the board layout where routing constraints become part of the
> > game. And the other one is connected to one of the processor's GPIO to
> > catch an interrupt from the AIC3x when a headset is plugged in. Thus, we
> > really need to support them both. Others may have different use for
> > them, just have a look at the possible functions of those GPIOs.
>
> Those sound like exactly the sort of audio subsystem usages that I was
> talking about - things that have fixed functions on a given board and
> which the machine driver should be able to know how to set up in a way
> that makes sense for the system.
>
> In the case of jack detect I'm actually currently working on a
> generalisation of that since it's such a common feature. I hope to have
> something in the next week or two but it depends on my other work.
This is interesting, what is the generic jack detect feature supposed
to do exactly? I ask because I just export the jack detect interrupt
to userspace via input subsystem (SW_HEADPHONE_INSERT). Will it
replace this switch in functionality?
regards
Philipp
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