[alsa-devel] problems writing pcm driver
Trent Piepho
xyzzy at speakeasy.org
Tue Aug 21 23:22:54 CEST 2007
On Tue, 21 Aug 2007, Takashi Iwai wrote:
> At Mon, 20 Aug 2007 13:47:48 -0700 (PDT),
> Trent Piepho wrote:
> > Atomicity:
> > trigger, pointer, and ack are atomic with respect to themselves. e.g., two
> > copies of the trigger callback can't be running at the same time. That much
> > is clear. But are they atomic with respect to each other? Can the trigger
> > callback run at the same time as the pointer callback? How about the atomic
> > callbacks with respect to the non-atomic ones? Can trigger run at the same
> > time as prepare?
>
> No, these callbacks are exclusive. In principle, they are called with
> substream->lock spinlock already held by the PCM core, so they cannot
> be called at the same time as long as belonging to the same PCM
> substream instance.
The driver writing howto says for hw_params, "is that this callback is
non-atomic (schedulable)."
If it's non-atomic, that would mean to me that it can be called multiple
times at once, and at the same time as other callbacks. But, you're saying
that's not the case?
> > The pointer callback:
> > What exactly is the current hardware position? My hardware has a counter that
> > tells me how many periods have been DMAed into the buffer.
> >
> > Suppose my period size is 256 frames and I'm doing audio capture. If pointer
> > is called before any DMA transfers have completed, do I return 0? Now suppose
> > it's called after one period of audio has been DMAed into the buffer. Do I
> > return 255 or 256? After two periods have been received, should I return 511
> > or 0?
>
> The pointer callback returns the position offset of the "ring
> buffer". It's not the period size. Usually, a ring buffer consists
Suppose the ring buffer has 256 frames of valid data in it, from position 0
to position 255. Do I return 255 or 256? It could be either one,
depending on how your ring buffer operates.
> (snip)
> > exited, it's called again. What is the purpose of this? Is it ok that
> > I return the same value as the previous time it was called?
>
> The pointer callback isn't necessarily to be so accurate, but it's
> supposed to be fast. Hence, yes, it's fine that you return the same
> value as before unless updated via IRQ if the operation takes long
> time.
I have the pointer callback read a hardware register to get the number of
frames transferred. Maybe I should instead have the irq handler save this
register in the chip struct, and just read the value from there in the
pointer callback? This means I have to use locking between the irq handler
and the pointer callback, which I have been able to avoid so far.
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