On Tue, 18 Jul 2023 10:45:20 +0200, Maarten Lankhorst wrote:
Now that we can use -EPROBE_DEFER, it's no longer required to spin off the snd_hdac_i915_init into a workqueue.
Use the -EPROBE_DEFER mechanism instead, which must be returned in the probe function.
Signed-off-by: Maarten Lankhorst maarten.lankhorst@linux.intel.com
sound/pci/hda/hda_intel.c | 58 +++++++++++++++++++++------------------ 1 file changed, 31 insertions(+), 27 deletions(-)
diff --git a/sound/pci/hda/hda_intel.c b/sound/pci/hda/hda_intel.c index 5af1138e745bc..d40345a0088d8 100644 --- a/sound/pci/hda/hda_intel.c +++ b/sound/pci/hda/hda_intel.c @@ -213,6 +213,7 @@ MODULE_DESCRIPTION("Intel HDA driver"); #endif #endif
+static DECLARE_BITMAP(probed_devs, SNDRV_CARDS);
/* */ @@ -2094,8 +2095,6 @@ static const struct hda_controller_ops pci_hda_ops = { .position_check = azx_position_check, };
-static DECLARE_BITMAP(probed_devs, SNDRV_CARDS);
static int azx_probe(struct pci_dev *pci, const struct pci_device_id *pci_id) {
Any specific reason to move the definition? Otherwise let's concentrate on the needed change.
@@ -2174,7 +2173,36 @@ static int azx_probe(struct pci_dev *pci, } #endif /* CONFIG_SND_HDA_PATCH_LOADER */
-#ifndef CONFIG_SND_HDA_I915 +#ifdef CONFIG_SND_HDA_I915
- /* bind with i915 if needed */
- if (chip->driver_caps & AZX_DCAPS_I915_COMPONENT) {
err = snd_hdac_i915_init(azx_bus(chip), false);
if (err < 0) {
/* if the controller is bound only with HDMI/DP
* (for HSW and BDW), we need to abort the probe;
* for other chips, still continue probing as other
* codecs can be on the same link.
*/
if (CONTROLLER_IN_GPU(pci)) {
if (err != -EPROBE_DEFER)
dev_err(card->dev,
"HSW/BDW HD-audio HDMI/DP requires binding with gfx driver\n");
clear_bit(chip->dev_index, probed_devs);
pci_set_drvdata(pci, NULL);
snd_device_free(card, chip);
return err;
This may leak resources, I'm afraid.
Here you just need to "goto out_free;" instead of manual resource releases, which eventually calls snd_card_free(), and that's all.
(Though, pci_set_drvdata(pci, NULL) might be still missing; but it's not only for this change, and we'll need to address it in another patch.)
thanks,
Takashi