[alsa-devel] EDID-like data for audio: Port correlation between ALSA and X
(starting a new cross-mailing-list thread following some small discussion on this topic on alsa-devel)
Background:
Many recent graphics cards support sending an audio stream over HDMI or DisplayPort. This is supported by an HD-audio controller built into the graphics card.
It'd be nice if configuration tools could easily determine which ALSA devices correspond to which X displays.
Current implementation details:
The X driver reads the EDID from the display, reformats it as an ELD ("EDID-Like Data"), as specified by the Intel HD-audio specification, and somehow communicates this into the HD-audio controller that's embedded into the graphics card, using a card-specific mechanism.
The HD-audio controller then communicates the ELD to the driver in a standard-specified manner: The HW triggers an "unsolicited response" to notify the ALSA driver of a change in the data, and then the ALSA driver reads the ELD data using HD-audio commands (verbs).
Finally, the eventual idea is that user-space applications will be able to read the ELD data from the ALSA driver for each PCM.
In the HD-audio controller, there is a "pin widget" for each video output (HDMI port, DP port). ELD data is associated with a specific pin widget. ALSA creates a single "PCM" or audio device per pin widget.
New discussion:
We need some way of tying pin widgets or ALSA PCMs to the X display path that the audio data will be merged into.
Option A:
We can pass some X-specific data in the ELD.
The ELD contains an 8-byte Port_ID field for this purpose. The display driver is supposed to fill this with some meaningful data, and ALSA (or an application) is supposed to interpret the field. Some possibilities for this field are:
A1) An XRandR property, such as ConnectorNumber or Output.
To me, this seems the simplest option overall; the X driver already has access to this information, so it should be fairly easy to place it into the ELD.
The only downside here is that the NVIDIA binary driver doesn't currently implement recent XRandR versions, so we probably couldn't do this right now.
A2) NVIDIA's graphics driver fills this field with an internal "display ID" value, which I believe is usable without our NV-CTRL X extension.
This obviously isn't ideal for applications interpreting this data, since the format isn't cross-vendor. Applications don't want to interpret the ELD in N different ways.
Option B:
We can invent some X/XRandR property that refers to some ALSA HW or SW property. Applications can then enumerate this X/XRandR property for all outputs, and use that data to access the appropriate ALSA device. That data could be:
B1) ALSA PCM name (e.g. "hw:1,3").
While perhaps technically feasible, it'd be pretty painful to determine this from the X driver. Sysfs parsing of ALSA-related data would probably work, but this kind of thing would be better done elsewhere than the X driver, especially if the ELD handoff is implemented in the kernel by a KMS driver.
B2) HD-audio controller pin widget ID.
This requires the X driver to know the internal architecture of the HD-audio controller. While technically perhaps not too hard, it'd most likely mean maintaining tables of audio-related data in the X driver, which is probably not something we'd want to do.
Equally, the pin widget ID might not be the most useful thing to an application. AFAIK, ALSA doesn't have an API for exposing this information at present, except through user-oriented debug files in /proc.
Does anyone see any other options? Do people agree that option A1 is the best?
Related issues:
There are issues correlating ALSA and X data such as XRandR connector numbers in the face of multiple X servers, remote X servers, VT-switching, etc. However, I believe most of these issues need to be solved outside the context of this discussion anyway, and hence probably don't affect this discussion much. Probably, PulseAudio already interfaces with DeviceKit or SomethingKit to solve some of these issues?
Thanks for reading!
participants (1)
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Stephen Warren