[alsa-devel] [PATCH] ALSA: sonicvibes: add error handling for snd_ctl_add
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com --- sound/pci/sonicvibes.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c index a8abb15..57cb77a 100644 --- a/sound/pci/sonicvibes.c +++ b/sound/pci/sonicvibes.c @@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0); static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic) { struct gameport *gp; + int err;
sonic->gameport = gp = gameport_allocate_port(); if (!gp) { @@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + err = snd_ctl_add(sonic->card, + snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + if (err < 0) + return err;
return 0; }
On Mon, 11 Jun 2018 10:08:40 +0200, Zhouyang Jia wrote:
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com
I postpone this one because the change won't give anything as is although this change itself is correct. If you look at the code closely, the caller of snd_sonicvibes_create_gameport() ignores the return value. So we need to fix two places.
thanks,
Takashi
Hi,
I'll fix this in v2. Thanks for your kind reply.
Best, Zhouyang
2018-06-11 21:26 GMT+08:00 Takashi Iwai tiwai@suse.de:
On Mon, 11 Jun 2018 10:08:40 +0200, Zhouyang Jia wrote:
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com
I postpone this one because the change won't give anything as is although this change itself is correct. If you look at the code closely, the caller of snd_sonicvibes_create_gameport() ignores the return value. So we need to fix two places.
thanks,
Takashi
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com --- v1->v2: - Check the return value of snd_sonicvibes_create_gameport. --- sound/pci/sonicvibes.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c index a8abb15..75225b04 100644 --- a/sound/pci/sonicvibes.c +++ b/sound/pci/sonicvibes.c @@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0); static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic) { struct gameport *gp; + int err;
sonic->gameport = gp = gameport_allocate_port(); if (!gp) { @@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + err = snd_ctl_add(sonic->card, + snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + if (err < 0) + return err;
return 0; } @@ -1515,7 +1519,10 @@ static int snd_sonic_probe(struct pci_dev *pci, return err; }
- snd_sonicvibes_create_gameport(sonic); + if ((err = snd_sonicvibes_create_gameport(sonic)) < 0) { + snd_card_free(card); + return err; + }
if ((err = snd_card_register(card)) < 0) { snd_card_free(card);
On Thu, 14 Jun 2018 13:22:18 +0200, Zhouyang Jia wrote:
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com
v1->v2:
- Check the return value of snd_sonicvibes_create_gameport.
sound/pci/sonicvibes.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c index a8abb15..75225b04 100644 --- a/sound/pci/sonicvibes.c +++ b/sound/pci/sonicvibes.c @@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0); static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic) { struct gameport *gp;
int err;
sonic->gameport = gp = gameport_allocate_port(); if (!gp) {
@@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
err = snd_ctl_add(sonic->card,
snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
if (err < 0)
return err;
return 0;
} @@ -1515,7 +1519,10 @@ static int snd_sonic_probe(struct pci_dev *pci, return err; }
- snd_sonicvibes_create_gameport(sonic);
- if ((err = snd_sonicvibes_create_gameport(sonic)) < 0) {
snd_card_free(card);
return err;
}
You don't need to inherit the old-fashioned style "if ((err = xxx)" in a new code. Check what checkpatch.pl complains.
thanks,
Takashi
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com --- v1->v2: - Check the return value of snd_sonicvibes_create_gameport. v2->v3: - Fix the code style. --- sound/pci/sonicvibes.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c index a8abb15..7fbdb70 100644 --- a/sound/pci/sonicvibes.c +++ b/sound/pci/sonicvibes.c @@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0); static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic) { struct gameport *gp; + int err;
sonic->gameport = gp = gameport_allocate_port(); if (!gp) { @@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + err = snd_ctl_add(sonic->card, + snd_ctl_new1(&snd_sonicvibes_game_control, sonic)); + if (err < 0) + return err;
return 0; } @@ -1515,7 +1519,11 @@ static int snd_sonic_probe(struct pci_dev *pci, return err; }
- snd_sonicvibes_create_gameport(sonic); + err = snd_sonicvibes_create_gameport(sonic); + if (err < 0) { + snd_card_free(card); + return err; + }
if ((err = snd_card_register(card)) < 0) { snd_card_free(card);
On Thu, 14 Jun 2018 13:41:37 +0200, Zhouyang Jia wrote:
When snd_ctl_add fails, the lack of error-handling code may cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia jiazhouyang09@gmail.com
v1->v2:
- Check the return value of snd_sonicvibes_create_gameport.
v2->v3:
- Fix the code style.
Applied, thanks.
Takashi
participants (2)
-
Takashi Iwai
-
Zhouyang Jia