[alsa-devel] [PATCH 1/2] ASoC: Check for exact register match in wm97xx_reset()
To provide added robustness in case an AC97 controller reads back all zeros in error cases check for an exact match when testing to see if resets have brought the codec back.
Signed-off-by: Mark Brown broonie@opensource.wolfsonmicro.com --- sound/soc/codecs/wm9712.c | 4 ++-- sound/soc/codecs/wm9713.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/sound/soc/codecs/wm9712.c b/sound/soc/codecs/wm9712.c index 28ac66f..4739011 100644 --- a/sound/soc/codecs/wm9712.c +++ b/sound/soc/codecs/wm9712.c @@ -589,12 +589,12 @@ static int wm9712_reset(struct snd_soc_codec *codec, int try_warm) { if (try_warm && soc_ac97_ops.warm_reset) { soc_ac97_ops.warm_reset(codec->ac97); - if (!(ac97_read(codec, 0) & 0x8000)) + if (ac97_read(codec, 0) == wm9712_reg[0]) return 1; }
soc_ac97_ops.reset(codec->ac97); - if (ac97_read(codec, 0) & 0x8000) + if (ac97_read(codec, 0) != wm9712_reg[0]) goto err; return 0;
diff --git a/sound/soc/codecs/wm9713.c b/sound/soc/codecs/wm9713.c index aba3301..0db9637 100644 --- a/sound/soc/codecs/wm9713.c +++ b/sound/soc/codecs/wm9713.c @@ -1076,12 +1076,12 @@ int wm9713_reset(struct snd_soc_codec *codec, int try_warm) { if (try_warm && soc_ac97_ops.warm_reset) { soc_ac97_ops.warm_reset(codec->ac97); - if (!(ac97_read(codec, 0) & 0x8000)) + if (ac97_read(codec, 0) == wm9713_reg[0]) return 1; }
soc_ac97_ops.reset(codec->ac97); - if (ac97_read(codec, 0) & 0x8000) + if (ac97_read(codec, 0) != wm9713_reg[0]) return -EIO; return 0; }
From: Andy Green andy@openmoko.com
On OpenMoko soc-audio resume is taking 700ms of the whole resume time of 1.3s, dominated by writes to the codec over I2C. This patch shunts the resume guts into a workqueue which then is done asynchronously.
The "card" is locked using the ALSA power state APIs as suggested by Mark Brown.
[Added fix for race with resume to suspend and fixed a couple of nits from checkpatch -- broonie.]
Signed-off-by: Andy Green andy@openmoko.com Signed-off-by: Mark Brown broonie@opensource.wolfsonmicro.com --- include/sound/soc.h | 1 + sound/soc/soc-core.c | 46 +++++++++++++++++++++++++++++++++++++++++++--- 2 files changed, 44 insertions(+), 3 deletions(-)
diff --git a/include/sound/soc.h b/include/sound/soc.h index 1f5c621..340223a 100644 --- a/include/sound/soc.h +++ b/include/sound/soc.h @@ -510,6 +510,7 @@ struct snd_soc_device { struct snd_soc_codec *codec; struct snd_soc_codec_device *codec_dev; struct delayed_work delayed_work; + struct work_struct deferred_resume_work; void *codec_data; };
diff --git a/sound/soc/soc-core.c b/sound/soc/soc-core.c index c96a618..b931039 100644 --- a/sound/soc/soc-core.c +++ b/sound/soc/soc-core.c @@ -639,6 +639,16 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state) struct snd_soc_codec *codec = socdev->codec; int i;
+ /* Due to the resume being scheduled into a workqueue we could + * suspend before that's finished - wait for it to complete. + */ + snd_power_lock(codec->card); + snd_power_wait(codec->card, SNDRV_CTL_POWER_D0); + snd_power_unlock(codec->card); + + /* we're going to block userspace touching us until resume completes */ + snd_power_change_state(codec->card, SNDRV_CTL_POWER_D3hot); + /* mute any active DAC's */ for (i = 0; i < machine->num_links; i++) { struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai; @@ -691,16 +701,27 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state) return 0; }
-/* powers up audio subsystem after a suspend */ -static int soc_resume(struct platform_device *pdev) +/* deferred resume work, so resume can complete before we finished + * setting our codec back up, which can be very slow on I2C + */ +static void soc_resume_deferred(struct work_struct *work) { - struct snd_soc_device *socdev = platform_get_drvdata(pdev); + struct snd_soc_device *socdev = container_of(work, + struct snd_soc_device, + deferred_resume_work); struct snd_soc_machine *machine = socdev->machine; struct snd_soc_platform *platform = socdev->platform; struct snd_soc_codec_device *codec_dev = socdev->codec_dev; struct snd_soc_codec *codec = socdev->codec; + struct platform_device *pdev = to_platform_device(socdev->dev); int i;
+ /* our power state is still SNDRV_CTL_POWER_D3hot from suspend time, + * so userspace apps are blocked from touching us + */ + + dev_info(socdev->dev, "starting resume work\n"); + if (machine->resume_pre) machine->resume_pre(pdev);
@@ -742,6 +763,22 @@ static int soc_resume(struct platform_device *pdev) if (machine->resume_post) machine->resume_post(pdev);
+ dev_info(socdev->dev, "resume work completed\n"); + + /* userspace can access us now we are back as we were before */ + snd_power_change_state(codec->card, SNDRV_CTL_POWER_D0); +} + +/* powers up audio subsystem after a suspend */ +static int soc_resume(struct platform_device *pdev) +{ + struct snd_soc_device *socdev = platform_get_drvdata(pdev); + + dev_info(socdev->dev, "scheduling resume work\n"); + + if (!schedule_work(&socdev->deferred_resume_work)) + dev_err(socdev->dev, "work item may be lost\n"); + return 0; }
@@ -788,6 +825,9 @@ static int soc_probe(struct platform_device *pdev)
/* DAPM stream work */ INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work); + /* deferred resume work */ + INIT_WORK(&socdev->deferred_resume_work, soc_resume_deferred); + return 0;
platform_err:
At Fri, 13 Jun 2008 16:24:04 +0100, Mark Brown wrote:
To provide added robustness in case an AC97 controller reads back all zeros in error cases check for an exact match when testing to see if resets have brought the codec back.
Signed-off-by: Mark Brown broonie@opensource.wolfsonmicro.com
Thanks, applied now.
Takashi
participants (2)
-
Mark Brown
-
Takashi Iwai