[PATCH] snd-usb-audio: fix comment reference in __uac_clock_find_source
snd_usb_find_clock_source and snd_usb_find_clock_selector are helper macros that look at an entity id and validate that this entity id is in fact a clock source or a clock selector. The present comments inside __uac_clock_find_source give the reader the impression we're looking for an entity id.
We're looking for an entity id indeed, the clock source, but since __uac_clock_find_source is recursive, we're also looking *at* the entity ids, in the search for the one clock source.
Fix the comment so we don't give readers a wrong idea.
Signed-off-by: Geraldo Nascimento geraldogabriel@gmail.com
diff --git a/sound/usb/clock.c b/sound/usb/clock.c index 81d5ce07d548..7dd71d342443 100644 --- a/sound/usb/clock.c +++ b/sound/usb/clock.c @@ -271,7 +271,7 @@ static int __uac_clock_find_source(struct snd_usb_audio *chip, return -EINVAL; }
- /* first, see if the ID we're looking for is a clock source already */ + /* first, see if the ID we're looking at is a clock source already */ source = snd_usb_find_clock_source(chip, entity_id, proto); if (source) { entity_id = GET_VAL(source, proto, bClockID); @@ -297,7 +297,7 @@ static int __uac_clock_find_source(struct snd_usb_audio *chip, goto find_source; }
- /* the entity ID we are looking for is a selector. + /* the entity ID we are looking at is a selector. * find out what it currently selects */ ret = uac_clock_selector_get_val(chip, clock_id); if (ret < 0) {
On Sat, 25 Sep 2021 04:33:51 +0200, Geraldo Nascimento wrote:
snd_usb_find_clock_source and snd_usb_find_clock_selector are helper macros that look at an entity id and validate that this entity id is in fact a clock source or a clock selector. The present comments inside __uac_clock_find_source give the reader the impression we're looking for an entity id.
We're looking for an entity id indeed, the clock source, but since __uac_clock_find_source is recursive, we're also looking *at* the entity ids, in the search for the one clock source.
Fix the comment so we don't give readers a wrong idea.
Signed-off-by: Geraldo Nascimento geraldogabriel@gmail.com
The patch couldn't be applied cleanly likely because your MUA malformed the spaces. As the change itself is pretty trivial, I applied manually now. But, please fix your MUA setup at the next submission.
Thanks!
Takashi
participants (2)
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Geraldo Nascimento
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Takashi Iwai