[alsa-devel] [PATCH] aplay: increase channel limit to 256
aplay is limited to 32 channels, which makes it impossible to use it for testing devices with more channels. here we increase the limit to 256, which should be sufficient for a virtual device made of 4 64-channel soundcards.
Signed-off-by: Tim Blechmann tim@klingt.org --- aplay/aplay.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/aplay/aplay.c b/aplay/aplay.c index 50e01ef..07e6bc0 100644 --- a/aplay/aplay.c +++ b/aplay/aplay.c @@ -526,7 +526,7 @@ int main(int argc, char *argv[]) break; case 'c': rhwparams.channels = strtol(optarg, NULL, 0); - if (rhwparams.channels < 1 || rhwparams.channels > 32) { + if (rhwparams.channels < 1 || rhwparams.channels > 256) { error(_("value %i for channels is invalid"), rhwparams.channels); return 1; } @@ -1015,7 +1015,7 @@ static int test_au(int fd, void *buffer) if (hwparams.rate < 2000 || hwparams.rate > 256000) return -1; hwparams.channels = BE_INT(ap->channels); - if (hwparams.channels < 1 || hwparams.channels > 128) + if (hwparams.channels < 1 || hwparams.channels > 256) return -1; if ((size_t)safe_read(fd, buffer + sizeof(AuHeader), BE_INT(ap->hdr_size) - sizeof(AuHeader)) != BE_INT(ap->hdr_size) - sizeof(AuHeader)) { error(_("read error"));
Date 29.6.2011 09:44, Tim Blechmann wrote:
aplay is limited to 32 channels, which makes it impossible to use it for testing devices with more channels. here we increase the limit to 256, which should be sufficient for a virtual device made of 4 64-channel soundcards.
Signed-off-by: Tim Blechmann tim@klingt.org
Applied. Thanks.
Jaroslav
participants (2)
-
Jaroslav Kysela
-
Tim Blechmann