[alsa-devel] [PATCH] tlv320aic3x: headset/button press support
Hi,
This patch adds a function to setup headset and button press detection modes.
Also, aic3x_headset_detected() returns the value from the current state's register rather than the interrupt cause flag so it works without an interrupt as well.
Best regards, Daniel
On Wed, Nov 26, 2008 at 11:07:42PM +0100, Daniel Mack wrote:
Hi,
As previously mentioned it'd be really helpful if you could submit patches in the standard format in Documentation/SubmittingPatches. Even if you need to use an attachment for the code pleasee don't submit two separate changelogs as you currently do.
+void aic3x_set_headset_detection(struct snd_soc_codec *codec, int val) +{
- u8 reg_a = val & 0xff;
- if (reg_a & (3 << 5))
reg_a |= 0x80;
This is a little obscure... Why are you munging the set value like this? Replacing (3 << 5) with the constants from the header may help. Looking at the defines below I can't help but think that it'd be clearer to pass in three parameters - what to detect and the two debounce times.
int aic3x_headset_detected(struct snd_soc_codec *codec) { u8 val;
- aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val);
- return (val >> 2) & 1;
- aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
- return (val >> 4) & 1;
} EXPORT_SYMBOL_GPL(aic3x_headset_detected);
How is the interrupt deasserted? Are you sure that the interrupt will be cleared if you don't read the interrupt flags register? May be worth splitting out, it's not directly part of the rest of the patch.
+/* headset detection / button API, logically OR the values
- on calls to aic3x_set_headset_detection(). */
This could go in kerneldoc for the function as well.
+#define AIC3X_HEADSET_DETECT_OFF (0 << 5) +#define AIC3X_HEADSET_DETECT_STEREO (1 << 5) +#define AIC3X_HEADSET_DETECT_CELLULAR (2 << 5) +#define AIC3X_HEADSET_DETECT_BOTH (3 << 5)
What exactly is CELLULAR? A headset?
On Thu, Nov 27, 2008 at 11:50:21AM +0000, Mark Brown wrote:
+void aic3x_set_headset_detection(struct snd_soc_codec *codec, int val) +{
- u8 reg_a = val & 0xff;
- if (reg_a & (3 << 5))
reg_a |= 0x80;
This is a little obscure... Why are you munging the set value like this? Replacing (3 << 5) with the constants from the header may help. Looking at the defines below I can't help but think that it'd be clearer to pass in three parameters - what to detect and the two debounce times.
Ok, done in the new patch. There is one bit (0x80) which needs to be set if any of 0x60 is given, hence the bit banging.
int aic3x_headset_detected(struct snd_soc_codec *codec) { u8 val;
- aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val);
- return (val >> 2) & 1;
- aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
- return (val >> 4) & 1;
} EXPORT_SYMBOL_GPL(aic3x_headset_detected);
How is the interrupt deasserted? Are you sure that the interrupt will be cleared if you don't read the interrupt flags register?
Seems to be, as it works for our device here. The point is that headset insertions/removals do not neccessarily cause an interrupt, so the bit in the flags registers won't be set. One good example is the power-up condition where no event will be triggered but you still want to know whether there is anything in the jack.
+#define AIC3X_HEADSET_DETECT_OFF (0 << 5) +#define AIC3X_HEADSET_DETECT_STEREO (1 << 5) +#define AIC3X_HEADSET_DETECT_CELLULAR (2 << 5) +#define AIC3X_HEADSET_DETECT_BOTH (3 << 5)
What exactly is CELLULAR? A headset?
There is different types of headsets supported by this chip (see page 42 of the datasheet), and this bits define which types the detection should be enabled for.
Best regards, Daniel
---
- Add aic3x_set_headset_detection() function to define the headset detection mode for tlv32aic3x chips - added aic3x_button_pressed() - Read from the real-time registers in aic3x_headset_detected() to query headset presence without an occured interrupt
Signed-off-by: Daniel Mack daniel@caiaq.de
tlv320aic3x.c | 31 +++++++++++++++++++++++++++++-- tlv320aic3x.h | 40 +++++++++++++++++++++++++++++++++++++++- 2 files changed, 68 insertions(+), 3 deletions(-)
diff --git a/sound/soc/codecs/tlv320aic3x.c b/sound/soc/codecs/tlv320aic3x.c index 2047c66..537bbbf 100644 --- a/sound/soc/codecs/tlv320aic3x.c +++ b/sound/soc/codecs/tlv320aic3x.c @@ -1017,14 +1017,41 @@ int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio) } EXPORT_SYMBOL_GPL(aic3x_get_gpio);
+void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce) +{ + u8 val; + + val = ((detect & AIC3X_HEADSET_DETECT_MASK) + << AIC3X_HEADSET_DETECT_SHIFT) | + ((headset_debounce & AIC3X_HEADSET_DEBOUNCE_MASK) + << AIC3X_HEADSET_DEBOUNCE_SHIFT) | + ((button_debounce & AIC3X_BUTTON_DEBOUNCE_MASK) + << AIC3X_BUTTON_DEBOUNCE_SHIFT); + + if (detect & AIC3X_HEADSET_DETECT_MASK) + val |= AIC3X_HEADSET_DETECT_ENABLED; + + aic3x_write(codec, AIC3X_HEADSET_DETECT_CTRL_A, val); +} +EXPORT_SYMBOL_GPL(aic3x_set_headset_detection); + int aic3x_headset_detected(struct snd_soc_codec *codec) { u8 val; - aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val); - return (val >> 2) & 1; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 4) & 1; } EXPORT_SYMBOL_GPL(aic3x_headset_detected);
+int aic3x_button_pressed(struct snd_soc_codec *codec) +{ + u8 val; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 5) & 1; +} +EXPORT_SYMBOL_GPL(aic3x_button_pressed); + #define AIC3X_RATES SNDRV_PCM_RATE_8000_96000 #define AIC3X_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S20_3LE | \ SNDRV_PCM_FMTBIT_S24_3LE | SNDRV_PCM_FMTBIT_S32_LE) diff --git a/sound/soc/codecs/tlv320aic3x.h b/sound/soc/codecs/tlv320aic3x.h index 7e982ac..d6736c0 100644 --- a/sound/soc/codecs/tlv320aic3x.h +++ b/sound/soc/codecs/tlv320aic3x.h @@ -39,7 +39,9 @@ #define AIC3X_OVRF_STATUS_AND_PLLR_REG 11 /* Audio codec digital filter control register */ #define AIC3X_CODEC_DFILT_CTRL 12 - +/* Headset/button press detection register */ +#define AIC3X_HEADSET_DETECT_CTRL_A 13 +#define AIC3X_HEADSET_DETECT_CTRL_B 14 /* ADC PGA Gain control registers */ #define LADC_VOL 15 #define RADC_VOL 16 @@ -233,7 +235,43 @@ enum {
void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state); int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio); + +/* headset detection / button API */ +enum { + AIC3X_HEADSET_DETECT_OFF = 0, + AIC3X_HEADSET_DETECT_STEREO = 1, + AIC3X_HEADSET_DETECT_CELLULAR = 2, + AIC3X_HEADSET_DETECT_BOTH = 3 +}; + +enum { + AIC3X_HEADSET_DEBOUNCE_16MS = 0, + AIC3X_HEADSET_DEBOUNCE_32MS = 1, + AIC3X_HEADSET_DEBOUNCE_64MS = 2, + AIC3X_HEADSET_DEBOUNCE_128MS = 3, + AIC3X_HEADSET_DEBOUNCE_256MS = 4, + AIC3X_HEADSET_DEBOUNCE_512MS = 5 +}; + +enum { + AIC3X_BUTTON_DEBOUNCE_0MS = 0, + AIC3X_BUTTON_DEBOUNCE_8MS = 1, + AIC3X_BUTTON_DEBOUNCE_16MS = 2, + AIC3X_BUTTON_DEBOUNCE_32MS = 3 +}; + +#define AIC3X_HEADSET_DETECT_ENABLED 0x80 +#define AIC3X_HEADSET_DETECT_SHIFT 5 +#define AIC3X_HEADSET_DETECT_MASK 3 +#define AIC3X_HEADSET_DEBOUNCE_SHIFT 2 +#define AIC3X_HEADSET_DEBOUNCE_MASK 7 +#define AIC3X_BUTTON_DEBOUNCE_SHIFT 0 +#define AIC3X_BUTTON_DEBOUNCE_MASK 3 + +void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce); int aic3x_headset_detected(struct snd_soc_codec *codec); +int aic3x_button_pressed(struct snd_soc_codec *codec);
struct aic3x_setup_data { int i2c_bus;
On Tue, Dec 02, 2008 at 05:37:54PM +0100, Daniel Mack wrote:
On Thu, Nov 27, 2008 at 11:50:21AM +0000, Mark Brown wrote:
+#define AIC3X_HEADSET_DETECT_CELLULAR (2 << 5) +#define AIC3X_HEADSET_DETECT_BOTH (3 << 5)
What exactly is CELLULAR? A headset?
There is different types of headsets supported by this chip (see page 42 of the datasheet), and this bits define which types the detection should be enabled for.
I *belive* it's a headset but please submit a patch adding some text documenting this, ideally people shouldn't have to refer to the datasheet to use the driver.
Best regards, Daniel
- Add aic3x_set_headset_detection() function to define the headset detection mode for tlv32aic3x chips
- added aic3x_button_pressed()
- Read from the real-time registers in aic3x_headset_detected() to query headset presence without an occured interrupt
Signed-off-by: Daniel Mack daniel@caiaq.de
As I have repeatedly mentioned it would be very much better if you were to do your submissions in the standard fashion which is documented in Documentation/SubmittingPatches. The fact that you don't do this makes your patches more difficult to apply and doesn't encourage review.
Note in particular the --- above which causes your commit message to be removed.
Hi Ben,
On Tue, Dec 02, 2008 at 07:50:19PM +0000, Mark Brown wrote:
There is different types of headsets supported by this chip (see page 42 of the datasheet), and this bits define which types the detection should be enabled for.
I *belive* it's a headset but please submit a patch adding some text documenting this, ideally people shouldn't have to refer to the datasheet to use the driver.
Ok, added some lines of comment in my new version. However, I strongly believe that anyone who uses that chip needs to read the datasheet carefully anyway as it is very versatile and full of pitfalls therefore.
As I have repeatedly mentioned it would be very much better if you were to do your submissions in the standard fashion which is documented in Documentation/SubmittingPatches.
I'm switching over to git-format-patch now, hoping this tool does it right. Sorry for the trouble, I didn't want to bother you.
Best regards, Daniel
- Add aic3x_set_headset_detection() function to define the headset detection mode for tlv32aic3x chips - added aic3x_button_pressed() - Read from the real-time registers in aic3x_headset_detected() to query headset presence without an occured interrupt
Signed-off-by: Daniel Mack daniel@caiaq.de ---
Compared to the version I've sent before, this one adds some lines of comments for aic3x_set_headset_detection() in the header file.
sound/soc/codecs/tlv320aic3x.c | 31 +++++++++++++++++++++++++- sound/soc/codecs/tlv320aic3x.h | 46 +++++++++++++++++++++++++++++++++++++++- 2 files changed, 74 insertions(+), 3 deletions(-)
diff --git a/sound/soc/codecs/tlv320aic3x.c b/sound/soc/codecs/tlv320aic3x.c index 2047c66..537bbbf 100644 --- a/sound/soc/codecs/tlv320aic3x.c +++ b/sound/soc/codecs/tlv320aic3x.c @@ -1017,14 +1017,41 @@ int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio) } EXPORT_SYMBOL_GPL(aic3x_get_gpio);
+void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce) +{ + u8 val; + + val = ((detect & AIC3X_HEADSET_DETECT_MASK) + << AIC3X_HEADSET_DETECT_SHIFT) | + ((headset_debounce & AIC3X_HEADSET_DEBOUNCE_MASK) + << AIC3X_HEADSET_DEBOUNCE_SHIFT) | + ((button_debounce & AIC3X_BUTTON_DEBOUNCE_MASK) + << AIC3X_BUTTON_DEBOUNCE_SHIFT); + + if (detect & AIC3X_HEADSET_DETECT_MASK) + val |= AIC3X_HEADSET_DETECT_ENABLED; + + aic3x_write(codec, AIC3X_HEADSET_DETECT_CTRL_A, val); +} +EXPORT_SYMBOL_GPL(aic3x_set_headset_detection); + int aic3x_headset_detected(struct snd_soc_codec *codec) { u8 val; - aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val); - return (val >> 2) & 1; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 4) & 1; } EXPORT_SYMBOL_GPL(aic3x_headset_detected);
+int aic3x_button_pressed(struct snd_soc_codec *codec) +{ + u8 val; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 5) & 1; +} +EXPORT_SYMBOL_GPL(aic3x_button_pressed); + #define AIC3X_RATES SNDRV_PCM_RATE_8000_96000 #define AIC3X_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S20_3LE | \ SNDRV_PCM_FMTBIT_S24_3LE | SNDRV_PCM_FMTBIT_S32_LE) diff --git a/sound/soc/codecs/tlv320aic3x.h b/sound/soc/codecs/tlv320aic3x.h index 7e982ac..73e35b6 100644 --- a/sound/soc/codecs/tlv320aic3x.h +++ b/sound/soc/codecs/tlv320aic3x.h @@ -39,7 +39,9 @@ #define AIC3X_OVRF_STATUS_AND_PLLR_REG 11 /* Audio codec digital filter control register */ #define AIC3X_CODEC_DFILT_CTRL 12 - +/* Headset/button press detection register */ +#define AIC3X_HEADSET_DETECT_CTRL_A 13 +#define AIC3X_HEADSET_DETECT_CTRL_B 14 /* ADC PGA Gain control registers */ #define LADC_VOL 15 #define RADC_VOL 16 @@ -233,7 +235,49 @@ enum {
void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state); int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio); + +/* headset detection / button API */ + +/* The AIC3x supports detection of stereo headsets (GND + left + right signal) + * and cellular headsets (GND + speaker output + microphone input). + * It is recommended to enable MIC bias for this function to work properly. + * For more information, please refer to the datasheet. */ +enum { + AIC3X_HEADSET_DETECT_OFF = 0, + AIC3X_HEADSET_DETECT_STEREO = 1, + AIC3X_HEADSET_DETECT_CELLULAR = 2, + AIC3X_HEADSET_DETECT_BOTH = 3 +}; + +enum { + AIC3X_HEADSET_DEBOUNCE_16MS = 0, + AIC3X_HEADSET_DEBOUNCE_32MS = 1, + AIC3X_HEADSET_DEBOUNCE_64MS = 2, + AIC3X_HEADSET_DEBOUNCE_128MS = 3, + AIC3X_HEADSET_DEBOUNCE_256MS = 4, + AIC3X_HEADSET_DEBOUNCE_512MS = 5 +}; + +enum { + AIC3X_BUTTON_DEBOUNCE_0MS = 0, + AIC3X_BUTTON_DEBOUNCE_8MS = 1, + AIC3X_BUTTON_DEBOUNCE_16MS = 2, + AIC3X_BUTTON_DEBOUNCE_32MS = 3 +}; + +#define AIC3X_HEADSET_DETECT_ENABLED 0x80 +#define AIC3X_HEADSET_DETECT_SHIFT 5 +#define AIC3X_HEADSET_DETECT_MASK 3 +#define AIC3X_HEADSET_DEBOUNCE_SHIFT 2 +#define AIC3X_HEADSET_DEBOUNCE_MASK 7 +#define AIC3X_BUTTON_DEBOUNCE_SHIFT 0 +#define AIC3X_BUTTON_DEBOUNCE_MASK 3 + +/* see the enums above for valid parameters to this function */ +void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce); int aic3x_headset_detected(struct snd_soc_codec *codec); +int aic3x_button_pressed(struct snd_soc_codec *codec);
struct aic3x_setup_data { int i2c_bus;
participants (3)
-
Daniel Mack
-
Daniel Mack
-
Mark Brown