[PATCH] ASoC: rt5682s Minor modifications to look more sensibly
From: Derek Fang derek.fang@realtek.com
These modifications wouldn't affect the driver's behavior, but the code could look more sensibly.
1. Remove the volatile reg (0x0000) in reg_default. 2. Use dev_dbg instead of pr_debug. 3. Revise the macro RT5682S_PLLB_SRC_MASK to 0x1 because the mux is only two-source.
Signed-off-by: Derek Fang derek.fang@realtek.com --- sound/soc/codecs/rt5682s.c | 3 +-- sound/soc/codecs/rt5682s.h | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/sound/soc/codecs/rt5682s.c b/sound/soc/codecs/rt5682s.c index d3e965b2e707..122adeb7beb1 100644 --- a/sound/soc/codecs/rt5682s.c +++ b/sound/soc/codecs/rt5682s.c @@ -72,7 +72,6 @@ static void rt5682s_apply_patch_list(struct rt5682s_priv *rt5682s, }
const struct reg_default rt5682s_reg[] = { - {0x0000, 0x0001}, {0x0002, 0x8080}, {0x0003, 0x0001}, {0x0005, 0x0000}, @@ -769,7 +768,7 @@ static int rt5682s_headset_detect(struct snd_soc_component *component, int jack_ count++; } while (val == 0 && count < 50);
- pr_debug("%s, val=%d, count=%d\n", __func__, val, count); + dev_dbg(component->dev, "%s, val=%d, count=%d\n", __func__, val, count);
switch (val) { case 0x1: diff --git a/sound/soc/codecs/rt5682s.h b/sound/soc/codecs/rt5682s.h index 7c755e5efb81..55f1febb81e9 100644 --- a/sound/soc/codecs/rt5682s.h +++ b/sound/soc/codecs/rt5682s.h @@ -1094,7 +1094,7 @@ #define RT5682S_PLLA_K_BP_SFT 6
/* PLL M/N/K Code Control 7 (0x009e) */ -#define RT5682S_PLLB_SRC_MASK (0x3 << 0) +#define RT5682S_PLLB_SRC_MASK (0x1) #define RT5682S_PLLB_SRC_DFIN (0x1) #define RT5682S_PLLB_SRC_PLLA (0x0)
On Wed, Sep 29, 2021 at 07:18:20PM +0800, derek.fang@realtek.com wrote:
From: Derek Fang derek.fang@realtek.com
These modifications wouldn't affect the driver's behavior, but the code could look more sensibly.
- Remove the volatile reg (0x0000) in reg_default.
- Use dev_dbg instead of pr_debug.
- Revise the macro RT5682S_PLLB_SRC_MASK to 0x1 because the mux is only two-source.
This should be three separate patches as they're three different changes which don't really overlap.
participants (2)
-
derek.fang@realtek.com
-
Mark Brown