[alsa-devel] How does usbaudio synchronize on playback?
All:
How is the playback data in usbaudio.c synchronized between the application writing data to the runtime->dma_area buffer and the prepare_playback_urb function copying this into URBs?
To start, a series of no-data URBs are sent out. The completion routine for each URB then calls prepare_playback_urb, which copies more data into the URB, and this URB is then passed to the USB system to be sent to the device.
prepare_playback_urb copies data from the runtime->dma_area to the urb->transfer_buffer area. It maintains subs->hwptr_done to record what data has been copied, and wraps at runtime->buffer_size since this is a circular buffer. It also recognizes when runtime->period_size has been exceeded and invokes snd_pcm_period_elapsed to tell the application that more playback data is needed.
What I don't understand is how does prepare_playback_urb ensure that more playback data has actually been written into the buffer?
In our case, we are streaming audio over a WAN, so we increased the number of URBs to 16, with up to 32 packets per URB, to get a lot of data going on-the-fly over a high latency link.
The problem is that we are getting erroneous data, and suspect that it is caused by this synchronization issue. When the initial no-data URBs are completed, the prepare_playback_urb logic copies a lot of data from the buffer into new URBs -- but apparently no playback data has been written into the buffer yet by the application. If we insert logic to arbitrarily slow down the prepare_playback_urb logic, then the data appears to be correct. But this is a (very) weak solution.
We also tried to save the runtime->control->appl_ptr value in order to calculate how much new application data is available, but discovered that appl_ptr is evidently not being updated (always zero). (running 2.6.23 kernel).
Are we missing a key concept? Is there a way to reliably determine how much data the application has actually written into the buffer?
Thanks for your help ...
John Crowley ScreenPC, Inc. 101 Merritt 7, 5th Fl Norwalk, CT 06851 Office: 203.842.0460 ext 602 Cell: 203.856.2396
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John Crowley wrote:
[...] What I don't understand is how does prepare_playback_urb ensure that more playback data has actually been written into the buffer?
It doesn't; the ALSA framework does.
When the driver calls snd_pcm_period_elapsed(), ALSA calls the .pointer callback and checks if an underrun has happened. Underrun detection works this way because most sound card hardware reads the data out of the buffer asynchronously.
The problem is that we are getting erroneous data, and suspect that it is caused by this synchronization issue. When the initial no-data URBs are completed, the prepare_playback_urb logic copies a lot of data from the buffer into new URBs
The initial URBs should complete one by one, not all at once (this is the only reason why the driver uses these initial URBs in the first place).
but apparently no playback data has been written into the buffer yet by the application.
This should result in an underrun and the stream being stopped, except if your application has disabled this behaviour.
Best regards, Clemens
Thanks for the quick reply ... I've been digging through the code some more. Sorry for the excessive length of this response ....
Some additional questions, comments, and tests below, and this is a completely new area for me, so sorry if I'm being especially obtuse.
Let me know if anyone can point to some documentation or books that I can reference to get into this area.
Regards to all,
John Crowley ScreenPC, Inc. 101 Merritt 7, 5th Fl Norwalk, CT 06851 Office: 203.842.0460 ext 602 Cell: 203.856.2396
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-----Original Message----- From: Clemens Ladisch [mailto:clemens@ladisch.de] Sent: Friday, November 14, 2008 3:34 AM To: John Crowley Cc: alsa-devel@alsa-project.org Subject: Re: [alsa-devel] How does usbaudio synchronize on playback?
John Crowley wrote:
[...] What I don't understand is how does prepare_playback_urb
ensure that
more playback data has actually been written into the buffer?
It doesn't; the ALSA framework does.
When the driver calls snd_pcm_period_elapsed(), ALSA calls the .pointer callback and checks if an underrun has happened. Underrun detection works this way because most sound card hardware reads the data out of the buffer asynchronously.
QUESTION: Understand about the .pointer callback, and from printk traces that seems to be functioning as expected.
I dug several layers into snd_pcm_period_elapsed(), and it eventually does a wake_up() on what I presume is the producer application so that it can write some more data into the ring buffer.
But I still have the original problem -- How to tell when the data has actually been written into the buffer?
As I understand it, the wake_up() will just allow the application process to become runnable again, but (especially on a heavily loaded machine) it may not be scheduled immediately. Also, even if it is executed synchronously, how can you tell how much data has been written into the buffer? Will it always write 1 period, 1 milli-second, ???
I put a printk on runtime->control->appl_ptr (which I had hoped to use to address this problem), but using speaker-test this never changed from zero. Using Firefox to stream music, it was being updated. Any idea of what's happening here? If appl_ptr was updated consistently, this whole issue would be resolved.
Also, how does the application itself know where to write the next series of frames if appl_ptr was not updated? I'm assuming that the application is maintaining it's own counters.
The problem is that we are getting erroneous data, and
suspect that it
is caused by this synchronization issue. When the initial
no-data URBs
are completed, the prepare_playback_urb logic copies a lot of data from the buffer into new URBs
The initial URBs should complete one by one, not all at once (this is the only reason why the driver uses these initial URBs in the first place).
CONTEXT: This is probably the nub of the problem -- we have a very different situation.
If there is a real USB device attached, the data will stream out of the buffer at a relatively slow rate -- some number of frames per milli-second in the case of regular speakers. In this situation, waking up the producer to write some more data to the buffer has plenty of time to occur.
But we are using USBIP to stream audio data to a device across a network. The actual device has some buffer space, so we put in a deep queueing mechanism to have a lot of URBs on-the-fly, and let the terminal device buffer a few seconds worth (and feed that out to the physical USB device at the appropriate rate). This smooths over any network glitches, and when the buffer at the client is filled, it simply does not Confirm receipt of the last URB until it has space available to start accepting more data.
TEST CASES:
a) if we setup just 2 URBs, everything works OK.
b) if we setup 16 URBs (32 packets per URB), the sound is totally garbled. Clearly some packets are out of order, some are duplicated.
c) if we setup 16 URBs (32 packets per) and put an msleep(6) at the end of the prepare_playback_urb then the sound is perfect again.
THEORY:
With just 2 URBs in use, there is enough natural delay in the round-trip time that the application has plenty of time to write new data into the buffer before prepare_playback_urb tries to use it. In (b) the synchronization problem shows up -- we're pulling data from areas of the buffer which have not yet been re-populated by the producing application.
Case (c) just introduces an artificial delay into the process. A setting of 6 ms is totally arbitrary -- other values may also work.
But this is not really a clean or reliable solution. I'd much, much rather have a solid synchronization between the producer and consumer to handle this. (A reliably updated appl_ptr would be perfect.)
but apparently no playback data has been written into the
buffer yet
by the application.
This should result in an underrun and the stream being stopped, except if your application has disabled this behaviour.
COMMENT: I suspect that to ALSA, all looks OK. But with a lot of URBs in process, several can complete in rapid sequence and in this case we have tried to pull data from the buffer before it was actually written by the application.
_From ALSAs point of view, the ultimate USB device requires data at a certain rate (say a 48K sampling rate). But all of our intermediary machinery is actually trying to pull data in a bursty fashion, and sometimes at a much faster rate.
Best regards, Clemens
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participants (2)
-
Clemens Ladisch
-
John Crowley