2 Nov
2018
2 Nov
'18
7:30 p.m.
On Fri, 02 Nov 2018 19:12:44 +0100, Andy Shevchenko wrote:
if (action == HDA_FIXUP_ACT_PROBE) {
if (!huawei_wmi_micmute_led_set_func)
huawei_wmi_micmute_led_set_func = symbol_request(huawei_wmi_micmute_led_set);
if (!huawei_wmi_micmute_led_set_func) {
codec_warn(codec, "Failed to find huawei_wmi symbol huawei_wmi_micmute_led_set\n");
return;
}
removefunc = (huawei_wmi_micmute_led_set_func(false) < 0)
|| (snd_hda_gen_add_micmute_led(codec, update_huawei_wmi_micmute_led) < 0);
}
if (huawei_wmi_micmute_led_set_func && (action == HDA_FIXUP_ACT_FREE || removefunc)) {
symbol_put(huawei_wmi_micmute_led_set);
huawei_wmi_micmute_led_set_func = NULL;
}
+}
Takashi, is it a way how the rest sound drivers are written? B/c this symbol_request(s) look to me a bit ugly.
It's a workaround for not having a hard dependency. The HD-audio codec driver is generic, and we don't want to load the multiple WMI drivers always for using a Realtek codec.
Ugly, yes, but simple enough.
thanks,
Takashi