From: Daniel Mack daniel@caiaq.org
- Add aic3x_set_headset_detection() function to define the headset detection mode for tlv32aic3x chips - added aic3x_button_pressed() - Read from the real-time registers in aic3x_headset_detected() to query headset presence without an occured interrupt
Signed-off-by: Daniel Mack daniel@caiaq.de Signed-off-by: Mark Brown broonie@opensource.wolfsonmicro.com --- sound/soc/codecs/tlv320aic3x.c | 31 +++++++++++++++++++++++++- sound/soc/codecs/tlv320aic3x.h | 46 +++++++++++++++++++++++++++++++++++++++- 2 files changed, 74 insertions(+), 3 deletions(-)
diff --git a/sound/soc/codecs/tlv320aic3x.c b/sound/soc/codecs/tlv320aic3x.c index 0f4067b..341e1ad 100644 --- a/sound/soc/codecs/tlv320aic3x.c +++ b/sound/soc/codecs/tlv320aic3x.c @@ -1018,14 +1018,41 @@ int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio) } EXPORT_SYMBOL_GPL(aic3x_get_gpio);
+void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce) +{ + u8 val; + + val = ((detect & AIC3X_HEADSET_DETECT_MASK) + << AIC3X_HEADSET_DETECT_SHIFT) | + ((headset_debounce & AIC3X_HEADSET_DEBOUNCE_MASK) + << AIC3X_HEADSET_DEBOUNCE_SHIFT) | + ((button_debounce & AIC3X_BUTTON_DEBOUNCE_MASK) + << AIC3X_BUTTON_DEBOUNCE_SHIFT); + + if (detect & AIC3X_HEADSET_DETECT_MASK) + val |= AIC3X_HEADSET_DETECT_ENABLED; + + aic3x_write(codec, AIC3X_HEADSET_DETECT_CTRL_A, val); +} +EXPORT_SYMBOL_GPL(aic3x_set_headset_detection); + int aic3x_headset_detected(struct snd_soc_codec *codec) { u8 val; - aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val); - return (val >> 2) & 1; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 4) & 1; } EXPORT_SYMBOL_GPL(aic3x_headset_detected);
+int aic3x_button_pressed(struct snd_soc_codec *codec) +{ + u8 val; + aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val); + return (val >> 5) & 1; +} +EXPORT_SYMBOL_GPL(aic3x_button_pressed); + #define AIC3X_RATES SNDRV_PCM_RATE_8000_96000 #define AIC3X_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S20_3LE | \ SNDRV_PCM_FMTBIT_S24_3LE | SNDRV_PCM_FMTBIT_S32_LE) diff --git a/sound/soc/codecs/tlv320aic3x.h b/sound/soc/codecs/tlv320aic3x.h index 7e982ac..73e35b6 100644 --- a/sound/soc/codecs/tlv320aic3x.h +++ b/sound/soc/codecs/tlv320aic3x.h @@ -39,7 +39,9 @@ #define AIC3X_OVRF_STATUS_AND_PLLR_REG 11 /* Audio codec digital filter control register */ #define AIC3X_CODEC_DFILT_CTRL 12 - +/* Headset/button press detection register */ +#define AIC3X_HEADSET_DETECT_CTRL_A 13 +#define AIC3X_HEADSET_DETECT_CTRL_B 14 /* ADC PGA Gain control registers */ #define LADC_VOL 15 #define RADC_VOL 16 @@ -233,7 +235,49 @@ enum {
void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state); int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio); + +/* headset detection / button API */ + +/* The AIC3x supports detection of stereo headsets (GND + left + right signal) + * and cellular headsets (GND + speaker output + microphone input). + * It is recommended to enable MIC bias for this function to work properly. + * For more information, please refer to the datasheet. */ +enum { + AIC3X_HEADSET_DETECT_OFF = 0, + AIC3X_HEADSET_DETECT_STEREO = 1, + AIC3X_HEADSET_DETECT_CELLULAR = 2, + AIC3X_HEADSET_DETECT_BOTH = 3 +}; + +enum { + AIC3X_HEADSET_DEBOUNCE_16MS = 0, + AIC3X_HEADSET_DEBOUNCE_32MS = 1, + AIC3X_HEADSET_DEBOUNCE_64MS = 2, + AIC3X_HEADSET_DEBOUNCE_128MS = 3, + AIC3X_HEADSET_DEBOUNCE_256MS = 4, + AIC3X_HEADSET_DEBOUNCE_512MS = 5 +}; + +enum { + AIC3X_BUTTON_DEBOUNCE_0MS = 0, + AIC3X_BUTTON_DEBOUNCE_8MS = 1, + AIC3X_BUTTON_DEBOUNCE_16MS = 2, + AIC3X_BUTTON_DEBOUNCE_32MS = 3 +}; + +#define AIC3X_HEADSET_DETECT_ENABLED 0x80 +#define AIC3X_HEADSET_DETECT_SHIFT 5 +#define AIC3X_HEADSET_DETECT_MASK 3 +#define AIC3X_HEADSET_DEBOUNCE_SHIFT 2 +#define AIC3X_HEADSET_DEBOUNCE_MASK 7 +#define AIC3X_BUTTON_DEBOUNCE_SHIFT 0 +#define AIC3X_BUTTON_DEBOUNCE_MASK 3 + +/* see the enums above for valid parameters to this function */ +void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect, + int headset_debounce, int button_debounce); int aic3x_headset_detected(struct snd_soc_codec *codec); +int aic3x_button_pressed(struct snd_soc_codec *codec);
struct aic3x_setup_data { int i2c_bus;