hda_component now supports pre and post playback hooks. These should be called for each amp in a loop before moving on to the next hook.
Signed-off-by: Stefan Binding sbinding@opensource.cirrus.com --- sound/pci/hda/patch_realtek.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c index ac29965951833..4aa49d37ed9e6 100644 --- a/sound/pci/hda/patch_realtek.c +++ b/sound/pci/hda/patch_realtek.c @@ -6716,9 +6716,17 @@ static void comp_generic_playback_hook(struct hda_pcm_stream *hinfo, struct hda_ int i;
for (i = 0; i < HDA_MAX_COMPONENTS; i++) { - if (spec->comps[i].dev) + if (spec->comps[i].dev && spec->comps[i].pre_playback_hook) + spec->comps[i].pre_playback_hook(spec->comps[i].dev, action); + } + for (i = 0; i < HDA_MAX_COMPONENTS; i++) { + if (spec->comps[i].dev && spec->comps[i].playback_hook) spec->comps[i].playback_hook(spec->comps[i].dev, action); } + for (i = 0; i < HDA_MAX_COMPONENTS; i++) { + if (spec->comps[i].dev && spec->comps[i].post_playback_hook) + spec->comps[i].post_playback_hook(spec->comps[i].dev, action); + } }
struct cs35l41_dev_name {