If CPU is using soc-generic-dmaengine-pcm, Platform Component will be same as CPU Component. In this case, we can use CPU dlc for Platform dlc. This patch shares CPU dlc with Platform, and add comment.
Signed-off-by: Kuninori Morimoto kuninori.morimoto.gx@renesas.com --- sound/soc/fsl/imx-audmix.c | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-)
diff --git a/sound/soc/fsl/imx-audmix.c b/sound/soc/fsl/imx-audmix.c index 1292a845c424..cabef0de3891 100644 --- a/sound/soc/fsl/imx-audmix.c +++ b/sound/soc/fsl/imx-audmix.c @@ -207,8 +207,8 @@ static int imx_audmix_probe(struct platform_device *pdev) for (i = 0; i < num_dai; i++) { struct snd_soc_dai_link_component *dlc;
- /* for CPU/Codec/Platform x 2 */ - dlc = devm_kcalloc(&pdev->dev, 6, sizeof(*dlc), GFP_KERNEL); + /* for CPU/Codec x 2 + Platform */ + dlc = devm_kcalloc(&pdev->dev, 5, sizeof(*dlc), GFP_KERNEL); if (!dlc) return -ENOMEM;
@@ -238,9 +238,13 @@ static int imx_audmix_probe(struct platform_device *pdev) dai_name, "CPU-Capture"); }
- priv->dai[i].cpus = &dlc[0]; - priv->dai[i].codecs = &dlc[1]; - priv->dai[i].platforms = &dlc[2]; + /* + * CPU == Platform + * platform is using soc-generic-dmaengine-pcm + */ + priv->dai[i].cpus = + priv->dai[i].platforms = &dlc[0]; + priv->dai[i].codecs = &dlc[1];
priv->dai[i].num_cpus = 1; priv->dai[i].num_codecs = 1; @@ -252,7 +256,6 @@ static int imx_audmix_probe(struct platform_device *pdev) priv->dai[i].codecs->name = "snd-soc-dummy"; priv->dai[i].cpus->of_node = args.np; priv->dai[i].cpus->dai_name = dev_name(&cpu_pdev->dev); - priv->dai[i].platforms->of_node = args.np; priv->dai[i].dynamic = 1; priv->dai[i].dpcm_playback = 1; priv->dai[i].dpcm_capture = (i == 0 ? 1 : 0); @@ -267,9 +270,9 @@ static int imx_audmix_probe(struct platform_device *pdev) be_cp = devm_kasprintf(&pdev->dev, GFP_KERNEL, "AUDMIX-Capture-%d", i);
- priv->dai[num_dai + i].cpus = &dlc[3]; - priv->dai[num_dai + i].codecs = &dlc[4]; - priv->dai[num_dai + i].platforms = &dlc[5]; + priv->dai[num_dai + i].cpus = &dlc[2]; + priv->dai[num_dai + i].codecs = &dlc[3]; + priv->dai[num_dai + i].platforms = &dlc[4];
priv->dai[num_dai + i].num_cpus = 1; priv->dai[num_dai + i].num_codecs = 1;