On 10/17/23 15:01, Wesley Cheng wrote:
The headphone jack framework has a well defined infrastructure for notifying userspace entities through input devices. Expose a jack device that carries information about if an offload capable device is connected. Applications can further identify specific offloading information through other SND kcontrols.
maybe I am mistaken but if you expose a jack, is there not a need to implement a .set_jack callback in the component driver?
static void q6usb_connector_control_init(struct snd_soc_component *component) {
struct q6usb_port_data *data = dev_get_drvdata(component->dev); int ret;
ret = snd_ctl_add(component->card->snd_card,
@@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component) snd_ctl_new1(&q6usb_offload_dev_ctrl, component)); if (ret < 0) return;
- ret = snd_soc_card_jack_new(component->card, "USB offload",
SND_JACK_HEADSET, &data->hs_jack);
- if (ret)
return;
Also if you report a jack then usually there's a difference between SND_JACK_HEADPHONE and SND_JACK_HEADSET - where the latter case hints at capture support.
Clearly you don't have capture support for now, so should this be SND_JACK_HEADPHONE ?
I must say I still don't get how this entire patchset would be used, for playback userspace *may* use offload but for any sort of voice call then userspace *shall* rely on the legacy USB card. Is this not a show-stopper for CRAS or PipeWire?