Queues are used both for scheduling playback events and for assigning timestamps to recorded events, so it is easy to need quite a lot of them, especially on a multi-user system. Additionally, the actual queue objects are allocated dynamically, so it does not really make sense to have a low limit. Increase it to something still sane.
Signed-off-by: Clemens Ladisch clemens@ladisch.de --- include/sound/seq_kernel.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/sound/seq_kernel.h b/include/sound/seq_kernel.h index f1c8e94..18a2ac5 100644 --- a/include/sound/seq_kernel.h +++ b/include/sound/seq_kernel.h @@ -28,7 +28,7 @@ typedef struct snd_seq_real_time snd_seq_real_time_t; typedef union snd_seq_timestamp snd_seq_timestamp_t;
/* maximum number of queues */ -#define SNDRV_SEQ_MAX_QUEUES 8 +#define SNDRV_SEQ_MAX_QUEUES 32
/* max number of concurrent clients */ #define SNDRV_SEQ_MAX_CLIENTS 192