Hi Troy,
On Tue, Nov 17, 2009 at 05:22:34, Troy Kisky wrote:
Fix underruns by using dma to copy 1st to sram in a ping/pong buffer style and then copying from the sram to the ASP. This also has the advantage of tolerating very long interrupt latency on dma completion.
Signed-off-by: Troy Kisky troy.kisky@boundarydevices.com
[...]
+static int request_ping_pong(struct snd_pcm_substream *substream,
struct davinci_runtime_data *prtd,
struct snd_dma_buffer *iram_dma)
+{
dma_addr_t asp_src_ping;
dma_addr_t asp_dst_ping;
int link;
struct davinci_pcm_dma_params *dma_data = prtd->params;
/* Request ram master channel */
link = prtd->ram_channel = edma_alloc_channel(EDMA_CHANNEL_ANY,
davinci_pcm_dma_irq, substream,
EVENTQ_1);
What is the reason for choosing EVENTQ_1 for this channel? EVENTQ_0 is already being used for ASP channel.
I imagine it will be much easier to tune the queue usage in the system if all of audio data was using the same queue.
I am working on a patch which lets platform specify the event queues for audio DMA. I am not sure if I really need to make a provision for two different queues to be specified - that's why I ask.
Thanks, Sekhar