30 Nov
2011
30 Nov
'11
1 p.m.
On Wed, 2011-11-30 at 12:41 +0100, Takashi Iwai wrote:
Thanks, I have already changed this as above based on your
suggestion
last week :)
But I have kept two different functions doing same thing for sake of confusion. For playback you need to call this on block/fragment/random_bytes but for capture it needs to be frame
based.
That's what I don't understand. Why the calls must be different? It just wakes up. Nothing else. It doesn't matter whether it's based on which.
I am not religious about it :D, so don't mind keeping it one as they essentially do the same thing.
The whole idea was that they wake up for different reasons so call based on that reason fragment/frame, but I agree that it not really a big deal, so fixed now
--
~Vinod