When playing audio through headphone, headphone makes pop noise if system resumes from S3 to S0. We modify the sequence of writing register for avoiding pop sound.
Signed-off-by: John Lin john.lin@realtek.com --- sound/soc/codecs/rt5645.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/sound/soc/codecs/rt5645.c b/sound/soc/codecs/rt5645.c index 93e8c90..d57119d 100644 --- a/sound/soc/codecs/rt5645.c +++ b/sound/soc/codecs/rt5645.c @@ -3029,13 +3029,18 @@ static int rt5645_set_bias_level(struct snd_soc_codec *codec, RT5645_PWR_BG | RT5645_PWR_VREF2, RT5645_PWR_VREF1 | RT5645_PWR_MB | RT5645_PWR_BG | RT5645_PWR_VREF2); + mdelay(10); snd_soc_update_bits(codec, RT5645_PWR_ANLG1, RT5645_PWR_FV1 | RT5645_PWR_FV2, RT5645_PWR_FV1 | RT5645_PWR_FV2); - if (rt5645->en_button_func && - snd_soc_codec_get_bias_level(codec) == SND_SOC_BIAS_OFF) - queue_delayed_work(system_power_efficient_wq, - &rt5645->jack_detect_work, msecs_to_jiffies(0)); + if (snd_soc_codec_get_bias_level(codec) == SND_SOC_BIAS_OFF) { + snd_soc_write(codec, RT5645_DEPOP_M2, 0x1140); + msleep(40); + if (rt5645->en_button_func) + queue_delayed_work(system_power_efficient_wq, + &rt5645->jack_detect_work, + msecs_to_jiffies(0)); + } break;
case SND_SOC_BIAS_OFF: