On Wed, Mar 07, 2012 at 11:47:42AM +0000, Liam Girdwood wrote:
Automatically create DAI widgets for DAI drivers. This allows us to connect CPU DAIs into the DAPM graph. The widgets use the DAI driver dev name with a "Playback" or "Capture" suffix.
So what this is doing is the above which is really about synthesising a name for streams where the driver didn't provide one. This isn't specific to CPU DAIs, it'll apply just as well to CODEC DAIs that don't specify a per stream name for whatever reason.
Also add a snd_soc_dai member to snd_soc_widget so that we dont have to use the widget private data.
If we're going to do that I think we should just drop the private data field, this is exactly the sort of stuff it was added for. Currently it's only used by DAIs and regulator supplies.
+#define NAME_SIZE 32
32 bytes is enough for everyone! :P Actually it should be so no real problem.
if (dai->driver->playback.stream_name) {
template.name = dai->driver->playback.stream_name; template.sname = dai->driver->playback.stream_name;template.id = snd_soc_dapm_dai;
- } else {
snprintf(name, NAME_SIZE, "%s %s", dev_name(dai->dev), "Playback");
template.name = name;
template.sname = name;
- }
Isn't this going to get complicated to use when building up the DAPM routes? The device is going to need to know its own dev_name() to supply a table of routes which would mean you'd have to dynamically create the routing table (or just specify a name and skip the whole thing I guess).
Could we not just use plain old "Playback" and "Capture" here? We could then use the name_prefix mechanism which we've got to support multiple CODECs with the CPU side stuff as well, that will then take care of the DAPM routes in the same way it does for the CODECs - it'd allow them to use simple data tables with no dev_name in them which seems like a win. We'd want to supply a default name_prefix for CPU DAIs but that seems OK.
This would also ensure that this mechanism works for multi-CODEC systems which I've got a horrible feeling are going to run into trouble at some point soon for the same reason you're adding in the dev_names here.