On 07/03/2014 01:09 PM, Benoit Cousson wrote:
On 03/07/2014 08:41, Vinod Koul wrote:
On Wed, Jul 02, 2014 at 02:53:50PM +0200, Benoit Cousson wrote:
@@ -622,23 +633,33 @@ int soc_new_compress(struct snd_soc_pcm_runtime *rtd, int num) { struct snd_soc_codec *codec = rtd->codec; struct snd_soc_platform *platform = rtd->platform;
- struct snd_soc_dai *codec_dai = rtd->codec_dai; struct snd_soc_dai *cpu_dai = rtd->cpu_dai; struct snd_compr *compr; struct snd_pcm *be_pcm; char new_name[64];
- int ret = 0, direction = 0;
- /* check client and interface hw capabilities */
- snprintf(new_name, sizeof(new_name), "%s %s-%d",
rtd->dai_link->stream_name, codec_dai->name, num);
- if (codec_dai->driver->playback.channels_min)
direction = SND_COMPRESS_PLAYBACK;
- else if (codec_dai->driver->capture.channels_min)
direction = SND_COMPRESS_CAPTURE;
- else
return -EINVAL;
- int i, ret = 0, direction = -1;
- for (i = 0; i < rtd->num_codecs; i++) {
struct snd_soc_dai *codec_dai = rtd->codec_dais[i];
/* check client and interface hw capabilities */
snprintf(new_name, sizeof(new_name), "%s %s-%d",
rtd->dai_link->stream_name, codec_dai->name, num);
if (direction < 0) {
if (codec_dai->driver->playback.channels_min)
direction = SND_COMPRESS_PLAYBACK;
else if (codec_dai->driver->capture.channels_min)
direction = SND_COMPRESS_CAPTURE;
direction wont change with multiple codecs, so this loop makes no sense here. For simplcity perhaps we can use cpu_dai?
else
return -EINVAL;
} else {
when will this get executed? You have initialized direction to -1 and if case is always true. I think compiler will simply remove the below sinppet.
direction is set to -1, then the first iteration will set it to the direction of the first codec_dai. The other iteration are just checking that there are all in the same direction and will fail otherwise.
if ((codec_dai->driver->playback.channels_min &&
direction != SND_COMPRESS_PLAYBACK) ||
(codec_dai->driver->capture.channels_min &&
direction != SND_COMPRESS_CAPTURE))
and what exactly are we trying to check here?
That every codec_dai are in the same direction.
If you think this is pointless since every DAI are always in the same direction, we can just remove it.
I think that will simplify it. we certainly dont expect different direction, right?
Lars, Mark Any thought on that? Does that sound reasonable to you to use only the first codec_dai to figure out the direction?
I guess it is ok. But I'm wondering if the direction shouldn't depend on the CPU dai rather than the CODEC dai? E.g. it is possible to have a CODEC with both playback and capture support in two dai_links, one for capture, one for playback. The check above would create a SND_COMPRESS_PLAYBACK stream in both cases. Even if the CPU dai only supported capture in one of the cases.
- Lars