Hi Tzung-Bi, Thanks for the review! On Mon, Jul 20, 2020 at 10:47 AM Tzung-Bi Shih tzungbi@google.com wrote:
On Fri, Jul 17, 2020 at 8:02 PM Cheng-Yi Chiang cychiang@chromium.org wrote:
diff --git a/sound/soc/qcom/sc7180.c b/sound/soc/qcom/sc7180.c new file mode 100644 index 000000000000..cbe6b487d432 --- /dev/null +++ b/sound/soc/qcom/sc7180.c @@ -0,0 +1,410 @@ +// SPDX-License-Identifier: GPL-2.0-only +/*
- Copyright (c) 2020, The Linux Foundation. All rights reserved.
- sc7180.c -- ALSA SoC Machine driver for SC7180
- */
Use "//" for all lines (see https://lkml.org/lkml/2020/5/14/332).
Thanks for the pointer. Fixed in v2.
+#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/of_device.h> +#include <sound/core.h> +#include <sound/pcm.h> +#include <sound/pcm_params.h> +#include <sound/jack.h> +#include <sound/soc.h> +#include <uapi/linux/input-event-codes.h> +#include <dt-bindings/sound/sc7180-lpass.h> +#include "../codecs/rt5682.h" +#include "common.h" +#include "lpass.h"
Insert a blank line in between <...> and "..." and sort the list alphabetically to make it less likely to conflict.
Fixed in v2.
+static int sc7180_snd_hw_params(struct snd_pcm_substream *substream,
struct snd_pcm_hw_params *params)
+{
Dummy function? Or is it still work in progress?
Removed in v2.
struct snd_soc_pcm_runtime *rtd = substream->private_data;
struct snd_soc_dai *cpu_dai = asoc_rtd_to_cpu(rtd, 0);
int ret = 0;
switch (cpu_dai->id) {
case MI2S_PRIMARY:
break;
case MI2S_SECONDARY:
break;
default:
pr_err("%s: invalid dai id 0x%x\n", __func__, cpu_dai->id);
-EINVAL.
Removed in v2.
+static int sc7180_dai_init(struct snd_soc_pcm_runtime *rtd) +{
struct snd_soc_component *component;
struct snd_soc_card *card = rtd->card;
struct snd_soc_dai *cpu_dai = asoc_rtd_to_cpu(rtd, 0);
struct snd_soc_dai *codec_dai = asoc_rtd_to_codec(rtd, 0);
struct sc7180_snd_data *pdata = snd_soc_card_get_drvdata(card);
struct snd_jack *jack;
int rval;
if (!pdata->jack_setup) {
rval = snd_soc_card_jack_new(
card, "Headset Jack",
SND_JACK_HEADSET |
SND_JACK_HEADPHONE |
SND_JACK_BTN_0 | SND_JACK_BTN_1 |
SND_JACK_BTN_2 | SND_JACK_BTN_3,
&pdata->jack, NULL, 0);
if (rval < 0) {
dev_err(card->dev, "Unable to add Headphone Jack\n");
return rval;
}
jack = pdata->jack.jack;
snd_jack_set_key(jack, SND_JACK_BTN_0, KEY_PLAYPAUSE);
snd_jack_set_key(jack, SND_JACK_BTN_1, KEY_VOICECOMMAND);
snd_jack_set_key(jack, SND_JACK_BTN_2, KEY_VOLUMEUP);
snd_jack_set_key(jack, SND_JACK_BTN_3, KEY_VOLUMEDOWN);
pdata->jack_setup = true;
This block is something I don't expect to be in "dai_init" (i.e. there is only 1 headset jack, why do we need to run the code for n times).
Thanks for the suggestion. In v2 I am using aux device so this function is cleaned up to be specific to aux device for jack detection.
switch (cpu_dai->id) {
case MI2S_PRIMARY:
jack = pdata->jack.jack;
component = codec_dai->component;
jack->private_data = component;
jack->private_free = sc7180_jack_free;
rval = snd_soc_component_set_jack(component,
&pdata->jack, NULL);
if (rval != 0 && rval != -EOPNOTSUPP) {
dev_warn(card->dev, "Failed to set jack: %d\n", rval);
return rval;
}
break;
case MI2S_SECONDARY:
break;
default:
pr_err("%s: invalid dai id 0x%x\n", __func__, cpu_dai->id);
-EINVAL.
Removed in v2.
+static int sc7180_snd_startup(struct snd_pcm_substream *substream) +{
unsigned int codec_dai_fmt = SND_SOC_DAIFMT_CBS_CFS;
struct snd_soc_pcm_runtime *rtd = substream->private_data;
struct snd_soc_card *card = rtd->card;
struct sc7180_snd_data *data = snd_soc_card_get_drvdata(card);
struct snd_soc_dai *cpu_dai = asoc_rtd_to_cpu(rtd, 0);
struct snd_soc_dai *codec_dai = asoc_rtd_to_codec(rtd, 0);
int ret;
switch (cpu_dai->id) {
case MI2S_PRIMARY:
codec_dai_fmt |= SND_SOC_DAIFMT_NB_NF | SND_SOC_DAIFMT_I2S;
If the format is fixed, could it put somewhere statically?
Fixed in v2.
if (++data->pri_mi2s_clk_count == 1) {
Don't it need to be atomic?
soc_pcm_open and soc_pcm_close are protected by card->pcm_mutex so they will happen in sequence.
snd_soc_dai_set_sysclk(cpu_dai,
LPASS_MCLK0,
DEFAULT_MCLK_RATE,
SNDRV_PCM_STREAM_PLAYBACK);
}
snd_soc_dai_set_fmt(codec_dai, codec_dai_fmt);
/* Configure PLL1 for codec */
ret = snd_soc_dai_set_pll(codec_dai, 0, RT5682_PLL1_S_MCLK,
DEFAULT_MCLK_RATE, RT5682_PLL1_FREQ);
if (ret < 0) {
dev_err(rtd->dev, "can't set codec pll: %d\n", ret);
return ret;
}
/* Configure sysclk for codec */
ret = snd_soc_dai_set_sysclk(codec_dai, RT5682_SCLK_S_PLL1,
RT5682_PLL1_FREQ,
SND_SOC_CLOCK_IN);
if (ret < 0)
dev_err(rtd->dev, "snd_soc_dai_set_sysclk err = %d\n",
ret);
break;
case MI2S_SECONDARY:
break;
default:
pr_err("%s: invalid dai id 0x%x\n", __func__, cpu_dai->id);
-EINVAL.
Fixed in v2
+static void sc7180_snd_shutdown(struct snd_pcm_substream *substream) +{
struct snd_soc_pcm_runtime *rtd = substream->private_data;
struct snd_soc_card *card = rtd->card;
struct sc7180_snd_data *data = snd_soc_card_get_drvdata(card);
struct snd_soc_dai *cpu_dai = asoc_rtd_to_cpu(rtd, 0);
switch (cpu_dai->id) {
case MI2S_PRIMARY:
if (--data->pri_mi2s_clk_count == 0) {
Atomic?
ditto
snd_soc_dai_set_sysclk(cpu_dai,
LPASS_MCLK0,
0,
SNDRV_PCM_STREAM_PLAYBACK);
}
break;
case MI2S_SECONDARY:
break;
default:
pr_err("%s: invalid dai id 0x%x\n", __func__, cpu_dai->id);
-EINVAL.
not needed since this returns void
+static int sc7180_snd_platform_probe(struct platform_device *pdev) +{
struct snd_soc_card *card;
struct sc7180_snd_data *data;
struct device *dev = &pdev->dev;
int ret;
card = kzalloc(sizeof(*card), GFP_KERNEL);
if (!card)
return -ENOMEM;
Looks like you don't need to allocate the card in runtime. Also you need to use the devm version if needed.
Thanks for the great suggestion. In v2 I am using a static sound card. Also, use devm wherever possible to greatly simplify the code.
/* Allocate the private data */
data = kzalloc(sizeof(*data), GFP_KERNEL);
Use devm.
Fixed in v2.
card->dapm_widgets = sc7180_snd_widgets;
card->num_dapm_widgets = ARRAY_SIZE(sc7180_snd_widgets);
Can the struct snd_soc_card allocate statically?
Fixed in v2.
sc7180_add_ops(card);
ret = snd_soc_register_card(card);
devm.
I didn't dive into the logic too much. Would need another round review if any newer version.
Thanks again.