On Fri, Jul 03, 2015 at 12:39:36PM +0200, Juergen Borleis wrote:
According to the datasheet 'pm', 'psr' and 'div2' should never be all 0. Since commit 541b03ad6cfe ("ASoC: fsl_ssi: Fix the incorrect limitation of the bit clock rate") this can happen, because for some bitclock rates 'pm' = 0 seems to be a valid choice but does not work due to hardware restrictions. This results into a bad hardware behaviour (slow audio for example). Feature tested on a i.MX25.
Signed-off-by: Juergen Borleis jbe@pengutronix.de
Acked-by: Nicolin Chen nicoleotsuka@gmail.com
Thank you!
sound/soc/fsl/fsl_ssi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/sound/soc/fsl/fsl_ssi.c b/sound/soc/fsl/fsl_ssi.c index c7647e0..c0b940e 100644 --- a/sound/soc/fsl/fsl_ssi.c +++ b/sound/soc/fsl/fsl_ssi.c @@ -633,7 +633,7 @@ static int fsl_ssi_set_bclk(struct snd_pcm_substream *substream, sub *= 100000; do_div(sub, freq);
if (sub < savesub) {
if (sub < savesub && !(i == 0 && psr == 0 && div2 == 0)) { baudrate = tmprate; savesub = sub; pm = i;
-- 2.1.4
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